I was thinking about crazy optimizations today and I’m surprised we don’t hear more people talk about this combo. A cleric that can cast lvl 3 spells can concentrate on spirit guardians and wild shape, and by becoming a large creature you can create a 40 ft field of fast moving justice taking the dodge action - that include spider forms, which allows ceiling walking to create the disco ball of death moving around a room out of melee reach.
I’m surprised I’ve never seen this build being abused.
Moon druid is a very strong 2-level dip. It plays nice with Rangers, Fighters, Barbarians, Monks, and Clerics. All because most class abilities can be used while wildshaped, and because the Moon Druid’s buff to Wildshape punches so far above its weight for a level 2 feature.
I once played a 4-Elements Monk X/Moon Druid 2 build and being able to pull an enemy toward you with waterbending and then flurry of blows them as a Direwolf is awesome.
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You’re making me hate that this isn’t possible in BG3. I abuse the ever loving fuck out of Guardian Spirits in that game as it is. My party of 4 clerics kill their enemies by just walking around. lol
I always go for a druid-type in games (I have a druid of the coast in a 5e game and now a moon druid in BG3) and I too am frustrated that I can’t really do spells while Bear. But it’s okay, because I am Bear.
Seems like a lot of levels required when you can call lightning or moonbeam and get pretty close to the same effect, without any of the multi classing downsides.
If you really want spirit guardians you could also try to talk your DM into letting you take the Orzhov Representative background (from Ravnica).
You might want to crosspost to @3d6, which is for asking for help on or sharing character builds.