Clbull@lemmy.world to 196@lemmy.blahaj.zone · 1 个月前Rulelemmy.worldimagemessage-square84linkfedilinkarrow-up1876arrow-down112
arrow-up1864arrow-down1imageRulelemmy.worldClbull@lemmy.world to 196@lemmy.blahaj.zone · 1 个月前message-square84linkfedilink
minus-squareKiwiTB@lemmy.worldlinkfedilinkarrow-up19arrow-down14·1 个月前Ignores the 300 gig is largely already heavily compressed saving you terabytes of space
minus-square[email protected]@sh.itjust.workslinkfedilinkarrow-up40·1 个月前I’d argue that this is similar to stores writing “you saved x [currency]” on the receipt. There’s a lot of unnecessary data in AAA games.
minus-squareFooBarrington@lemmy.worldlinkfedilinkarrow-up14·1 个月前Ignores the 300 gig are made up of partially duplicates assets to improve loading times on shit drives.
minus-squareKiwiTB@lemmy.worldlinkfedilinkarrow-up3arrow-down1·1 个月前That’s been a common method since CDs first showed up.
minus-squareFooBarrington@lemmy.worldlinkfedilinkarrow-up3·1 个月前So? Still makes the games way bigger than necessary!
minus-squareentwine413@lemm.eelinkfedilinkarrow-up11·1 个月前Yeah, high def assets aren’t exactly light on disk space.
Ignores the 300 gig is largely already heavily compressed saving you terabytes of space
I’d argue that this is similar to stores writing “you saved x [currency]” on the receipt. There’s a lot of unnecessary data in AAA games.
Ignores the 300 gig are made up of partially duplicates assets to improve loading times on shit drives.
That’s been a common method since CDs first showed up.
So? Still makes the games way bigger than necessary!
Yeah, high def assets aren’t exactly light on disk space.