• db0@lemmy.dbzer0.com
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    2 days ago

    I really blame the games industry as a whole for this. They keep making games with Space Marines as the protagonists, where their violence is presented as justified, when a lore-friendly space marine game should be like “No Russian” missions all the time and the resulting failure this causes to their Empire. This constant “whitewashing” of the lore, is what has attracted a ton of people.

    • Tar_Alcaran@sh.itjust.works
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      2 days ago

      I would LOVE to see a WH40k setting where the space marines are lore-accurate murdering an entire multi-billion hive-city for some minor heresy by a few thousand of the people on the 925th-sub-basement, and you’re playing random ganger Scumface Mc Spikearms who’s just trying to survive.

        • Tar_Alcaran@sh.itjust.works
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          2 days ago

          yeah, agreed. But Rogue Trader was remarkably on brand.

          There were a LOT of parts where you basically had to decide the life and death of tens to hundreds of thousands. And often, the ethical thing was NOT the in-game right choice. For example, you could allow refugees aboard, it gets you nothing, but some of them will try to sabotage you. If you kill them all, you even get piety points for killing (some) heretics.

          I recall one of the developer replying to a comment that said “If I’m evil, I get cool items, if I’m good, I get nothing, why is that?” and they replied with “If you’re doing it for a rewards, you’re not really being good, are you now?”

    • smeg@feddit.uk
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      2 days ago

      The article discusses this; basically the video games want you to at least slightly like the protagonist you’re playing as, which means they can’t entirely be the monstrous caricatures they were designed to be.