• UNY0N@lemmy.world
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    11 hours ago

    I love how everyone is discussing the physics of a cannonball gun DIY setup in a game where magic can instantly teleport people or turn a person into a huge dragon.

    I’m not complaining, I just find it amusing.

    • LovableSidekick@lemmy.world
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      4 hours ago

      Point is well taken, but D&D magic doesn’t take physics off the table, it violates physics within strict limits. Mundane physics still operates. As a DM a good reason I can think of for invoking physics in cases like this is that the player’s plan depends as much on physics as it does on magic, and I don’t think their cannonball trick would work. The gunpowder imparts the same momentum to the shrunken, diminished-mass cannonball as it would to a regular bullet. When the cannonball’s original size and mass are restored, it still has that much momentum - which I imagine will carry it a few feet.

      Fortunately my game group includes a very smart player with a master’s degree in physics, who is very quick at computing such things. I would absolutely trust her estimate of how far the cannonball would go.

    • Maltese_Liquor@lemmy.world
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      4 hours ago

      I see people make comments like this about shows, movies, etc. and I’ve never understood this line of thinking. I generally expect things to work the same as they do in real life unless it’s explicitly explained otherwise. Not sure if I’m the odd man out in thinking that way or what.

      • Feathercrown@lemmy.world
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        3 hours ago

        No, you’re right IMO. Just because something is different from our world doesn’t mean all logical consistency is off the table. This idea is called versimilitude.