• LovableSidekick@lemmy.world
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    4 hours ago

    Point is well taken, but D&D magic doesn’t take physics off the table, it violates physics within strict limits. Mundane physics still operates. As a DM a good reason I can think of for invoking physics in cases like this is that the player’s plan depends as much on physics as it does on magic, and I don’t think their cannonball trick would work. The gunpowder imparts the same momentum to the shrunken, diminished-mass cannonball as it would to a regular bullet. When the cannonball’s original size and mass are restored, it still has that much momentum - which I imagine will carry it a few feet.

    Fortunately my game group includes a very smart player with a master’s degree in physics, who is very quick at computing such things. I would absolutely trust her estimate of how far the cannonball would go.