- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
This really isn’t a good take when the “random guy” has provided proof, open source code demonstrating, and a relatively easy way to verify his claims (using his code).
It’s all there out in the open if anyone has specific counter points, and this type of thing isn’t an unusual situation with Bethesda developed games, or games on this engine.