thanks_shakey_snake@lemmy.ca to Gaming@lemmy.ml · 1 year agoBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comexternal-linkmessage-square285fedilinkarrow-up1617arrow-down143file-text
arrow-up1574arrow-down1external-linkBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comthanks_shakey_snake@lemmy.ca to Gaming@lemmy.ml · 1 year agomessage-square285fedilinkfile-text
minus-squarezalgotext@sh.itjust.workslinkfedilinkarrow-up83arrow-down1·1 year ago Exploring is supposed to be a reward in itself Oh yes, exploring 6 levels of nested menus is incredibly rewarding
minus-squareEdgelord_Of_Tomorrow@lemmy.worldlinkfedilinkarrow-up21·1 year agoPro tip: if you just fast travel between Far Harbour and Nukaworld over and over you get the same experience as Starfield for free
minus-squarestevedidWHAT@lemmy.worldlinkfedilinkarrow-up7arrow-down1·1 year agoBahahaha Heard if you 3D print a copy of no man’s sky you actually just get starfield
Oh yes, exploring 6 levels of nested menus is incredibly rewarding
Pro tip: if you just fast travel between Far Harbour and Nukaworld over and over you get the same experience as Starfield for free
Bahahaha
Heard if you 3D print a copy of no man’s sky you actually just get starfield