So I’m a long time fan and playing my first campaign. First big quest and we’re in a fortress.

Pretty spent after an encounter and some traps. We see a sleeping BBEG in the way of our finish.

Cast pass without a trace to sneak past. Fighter in heavy rolls a nat 1 on his disadvantage.

So it’s 1 + 1 dex +10 pass without a trace = 12

BBEG passive perception is 10. We sneak past.

WTH? I mean sure my PC is happy but I feel somehow disappointed in our DM giving us a pass.

I’ve DMd before and would’ve definitely woken up the boss.

I feel like DM gave us the pass cause it could’ve been a TPK.

Thoughts?

Edit:

Thank you everyone for your thoughts.

I was caught up in the homebrew rule of auto fail nat1s that is NOT in the PHB.

Rules as written we earned that easy win by taking advantage of the bosses low perception and spending a spell slot on pass without a trace.

    • Landless2029@lemmy.worldOP
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      1 year ago

      No one has ever rolled a bad nat1. Just silly ones. Things like nat 1 on atk and you weapon gets stuck. I’m not sure.

      • bionicjoey@lemmy.ca
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        1 year ago

        Critical failure is not a thing in 5e. The only special result for a natural 1 is that an attack roll automatically misses. House rules which make Nat 1s more dangerous are bad because they break the game’s balance and disproportionately affect martial classes (who roll dice more often than spellcasters)