Developmental informatics hacker

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Joined 1 year ago
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Cake day: July 30th, 2023

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  • If you’re leaving what’s the issue exactly? There are countless people who are incompetent at being a proper boss or client. You can try to educate them. If they’re power tripping it’s best to find something new.

    Regarding communication I think the most important skill is to actually say what you want to say. What your needs are. It sounds obvious and easy but once you consciously try it you’ll see that it takes a lot of practice.

    The issue is that being indirect or expecting people to just get it just doesn’t work. There aren’t many people out there who are that sensitive and insightful, and they’ll just keep filling in the gaps with their own perspective again and again. Even when you are being direct they will, but at least it gives someone the opportunity to think about it and possibly adjust. Most people mean well.






  • Recognizing how my desires are never truly satisfied, and they cause me suffering. How they constantly shift and always want more. In other words I let go of my judgment and accept what I see. That doesn’t mean I don’t judge it at all or don’t change it. It just means I’m not attached to the desire to change things. It’s just a feeling, and I can act on it, but it’s a conscious decision rather than a habit.









  • Okay one thing that bothers me so much is how hard it is to hook custom logic into the play button. Like all I want is my own script to run when someone presses play.

    Sometimes this is important because you need to do some processing on the scene. Or perhaps the scene is a UI scene or something and you just want to start from another scene that shows the UI at work.

    Like if you are developing a UI, you just wanna press play and it should just work and play. Either from the start scene or a test scene.

    That’s the weird thing about unity. On one hand it allows you to do a lot of editor customization, and I haven’t worked on a project yet that doesn’t have some form of that. On the other hand, you can’t even hook into or replace the play button logic, which you could argue is the most basic action of all.

    Another thing is that a client I am working for just switched to unity’s version management. And it just doesn’t work in a straight forward way. I still don’t have that working because I need to work and get stuff done.

    Another thing is that their new animation system didn’t even allow me to query the duration of an animation, at least back when it came out and kept marketing with it. We actually ended up writing an entirely parallel system with meta data which was overly complicated for what we needed.

    I could go on…




  • Elise@beehaw.orgtoScience Memes@mander.xyzJackhammer
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    2 months ago

    Interesting question.

    You’d have to cancel out the sideway movement of the earth, and it’s going roughly 85000km an hour.

    Once you cancel that out, you’ll simply fall down to the sun. But you’d need a very powerful rocket. It’s way easier to get to mars, as comparison.

    It’s more realistic to do gravity assists from venus and other bodies, and in that case it’d take years. Just a rough guesstimate would be 10 years I guess? But maybe you’d have to even sling past jupiter or something to really slow down, so then it might be decades.