OP did say he tried to use SRWE but, nevertheless, looks like forcing windowed mode was the correct answer!
OP did say he tried to use SRWE but, nevertheless, looks like forcing windowed mode was the correct answer!
No, it cannot be!
Someone is using Unreal Engine 5 to play Unreal?
From what I’ve been able to understand, FH4 (so I assume by extension FH5) don’t use exclusive fullscreen at all, meaning that the game is technically running borderless already.
Can you try, just as a jank workaround, open the game as usual, go to windowed mode (press alt + enter) and then resize the window to span across the screen(s)? If it works properly it should keep the proper aspect ratio and resolution.
The only thing that comes to my mind is that the game just refuses to set the res probably because it detects Intel graphics.
I’d look for a config/settings file and set the resolution manually in there. Maybe that’s the only way.
I have two questions:
If the answer to 1. is yes, then it should work in borderless windowed as well.
If it doesn’t work ingame but only on desktop, then the game either isn’t setting the window parameters correctly (if it’s actually borderless windowed) or it’s actually just exclusive fullscreen.
Lots of games nowadays don’t even bother naming their modes properly anymore so “Fullscreen” now actually means borderless windowed.
Also I recommend DXVK. Just try it for giggles, it may magically fix the issues.
(Also that res isn’t 21:9, that’s even wider, because the closest to 21:9 would be 2560x1080, but that’s a minor nitpick)
I can confirm. I feel miserable here. 14 days of 30c and above.
No AC in the house. I am living in the basement lol
Help.
I really wish I could find time to work on the PSP port of RSDKv4 lol
It runs at like 2 FPS currently thanks to everything being run in software mode.
I was actually amazed at how otherwise simple it was to get running. Technically all it needed was SDL which was already on PSP.
In before someone tries to guilt trip you for that because “developers aren’t getting money from stolen keys” and the developer isn’t an indie developer but a studio owned by Microsoft or EA…
Yarr harr fiddle dee dee…
Oh this is the “next gen” update? That would explain things.
Oh well…
Technical question - does the script extender use signature/pattern scanning at all?
It sounds to me that it may have broken because it doesn’t use it.
You could say “oh they recompiled it so the registers changed” but I highly doubt they changed the code that much or touched optimization flags.
It’s not bad at all, actually. The interpreter is excellent and the Apple devices are fast.
The benchmark game would be Gran Turismo, where it can lag really badly in the menus. But other than that, a lot of the games run just fine.
Ridge Racer
Gran Turismo
GTA Liberty City Stories
GTA Vice City Stories
God of War Ghost of Sparta
Maybe Tekken 5 DR if you can stand playing it on a portable device.
Loco Roco
And if you’re into Yugioh - Tag Force are some of the best games in the series.
That’s my list OTOH.
It’s already been done. Black Box’s NFS Carbon until Undercover all have ad clients built in that did that exact thing (displaying real ads on billboards).
Luckily it doesn’t work but if someone were to buy the domain it could be dangerous.
A little thing called the “Massive Ad client” exists in NFS Carbon, Pro Street, Undercover and even World.
It was used to download ads off the internet and display them in the game’s own billboards.
It was also an entrypoint for a NFS World hack too lol so ripbozo EA
A little thing called the “Massive Ad client” exists in NFS Carbon, Pro Street, Undercover and even World.
It was used to download ads off the internet and display them in the game’s own billboards.
It was also an entrypoint for a NFS World hack too lol so ripbozo EA
TRUXTON
EDF EDF EDF
Ahh the memories
AFAIK LUnix exists as the “little Unix” project aiming to run on the Commodore 6502 computers.
There’s even a video where someone got it to run on a Famicom.
They kinda don’t have the sources there. That’s a decompilation by IDA in that image.
But nevertheless they could run it if they set up an arm64 machine, technically.
One thing, I don’t know why
I bought a PS5 with no games to buy
Not to mention - this isn’t necessarily the correct place for Windows anyway. That is exactly why they standardized stuff around Vista.
Plus - what about apps that store an ungodly amount data in there? Personally, I only keep the OS and basic app data (such as configs and cache) on the partition and nothing else.
Then something like Minecraft comes along and it’s like “humpty dumpty I’m crapping a lumpty” and stores all its data in “.minecraft” right there in your user directory.
Then you gotta symlink stuff around and it becomes a mess…