I’m gonna change my name to photoselfie and become, allegedly, the fucking worst
I’m gonna change my name to photoselfie and become, allegedly, the fucking worst
that thread’s so dense with marketing patterns and critihype, it’s fucking shameless. whenever anyone brings up why generative AI sucks, the OP “yes and”s it into more hype — like when someone brings up how LLMs shit themselves fast if they train on LLM-generated text, the fucker parries it to a “oh the ARM guy said he’s investing in low-hallucination LLMs and that’ll solve it”. like… what? no it fucking will not, those are two different problems (and throwing money at LLMs sure as fuck doesn’t seem to be fixing hallucinations so far either way)
the worst part is this basic shit seems to work if the space is saturated with enough promptfondlers. it’s the same tactic as with crypto, and it’s why these weird fucks always want you on their discord, and why they always try to take up as much space as possible in discussions outside of that. it’s the soft power of being able to shout down dissenting voices.
photomatt? get the fuck off my instance photomatt
acausal sneers from our superpredictors
nice! I’m gonna grab it and give it a listen later today!
the chuds have done their usual thing of throwing themselves on the ground and acting extremely injured by being blocked for violating the CoC of an open source project (via Liam at GamingOnLinux):
what’s fucked is this is the exact same playbook as NixOS and Python, though this time Godot doesn’t seem to be taking any shit and that seems to be preventing those tactics from working. weird how easy it is to weather shit like this when you have a fucking spine and aren’t trying to retain fascist assholes
Twitter posts by Rémi Verschelde (@Akien): I see misunderstanding around Godot blocking some users on its GitHub organization.
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Blocking users doesn’t even prevent them from reading issues and PRs, just interacting with them. You can read and download anything from a GitHub repository as an anonymous (not logged in) user. *git clone https://github.com/godotengine/godot… works for anyone with an Internet connection.
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Just adding as some asked - if you want to quote this to people who still believe we’re mass blocking people on GitHub and cutting them off their tech stack, feel free to grab a screenshot. I locked my account while the heat dies down, so you can’t easily link those tweets.
ahahaha that’s amazing
it also pushed me to start learning Godot since its community seems awesome, and that’s definitely showing through on the docs so far — they go into so much depth on why Godot’s designed like it is, and what specifically it’s good for
I’ve only just started, but it’s reminding me very positively of what Unreal Engine was for a brief period of time: a runtime for a powerful domain-specific scripting language that could be extended by native code when needed, targeting indie devs
unfortunately Tim Sweeney kind of sucks at designing languages (though he used to do it a lot) so UnrealScript was a real fucking mess, and UE never really captured the indie market (cause you had to pay a fuckload for the privilege of writing native code) so UnrealScript got excised and the engine became “free” (as in free timeshare) and entirely refocused on developers pumping out AAA garbage and other whales (and, more charitably, anyone who needs an engine that can do state of the art graphics)
Godot, so far, to me feels kind of like an Unreal Engine that didn’t fuck up with the indie market and also isn’t closed source greedware
also apparently there’s a new Unreal scripting language? it’s got the Haskell guy behind it and it’s functional which is cool, but it’s also already bathed in horseshit:
Verse is the new scripting language for Unreal Engine, first implemented in Fortnite.[11] Simon Peyton Jones, known for his contributions to the Haskell programming language, joined Epic Games in December 2021 as Engineering Fellow to work on Verse with his long-time colleague Lennart Augustsson and others.[12] Conceived by Sweeney,[13] it was officially presented at Haskell eXchange in December 2022 as an open source functional-logic language for the metaverse.[14] A research paper, titled The Verse Calculus: a Core Calculus for Functional Logic Programming, was also published.[15]
The language was eventually launched in March 2023 as part of the release of the Unreal Editor for Fortnite (UEFN) at the Game Developers Conference, with plans to be available to all Unreal Engine users by 2025.[11]
so I guess Fortnite modders can weigh in on how good Haskell for Gaming is
e: also, imagine if any of these pro gamers knew Godot is the Cassette Beasts and Cruelty Squad engine
fucking… that’s all? some shit you can do moments after learning about the GitHub API for the first time? and I shouldn’t be surprised, but this is the code that people were fellating in the Twitter comments and/or using to advertise their own shitware?
Been waiting for this since i opened my github account. 🙏🏼
fucker, how are you like this?
I can’t decide if calimisinit is better pronounced in a surfer bro or British accent, so my brain combined the two and I hate it
that sounds awesome! godot in general seems to be a very practical game engine, and at this point I definitely want to do my next little experimental game project in Godot (with Rust, if the tooling for that is at all ready for production) so I have experience with at least one normal object-oriented game engine that isn’t an old unreal engine or idtech under my belt
like I mentioned, I really like how Bevy works, but in its current state it isn’t really ready for rapid development. a bare Bevy project is literally just the ECS and system scheduler but with no runloop. the defaults get you a lot of basics like a runloop, good renderer, input handling, audio, and such, but from there you still have to decide how everything works in terms of game logic — even with third-party plugins for stuff like physics for example, you still have to write logic for what a collision means to each entity involved. I also don’t think bevy has a unified editor or live code reloading at all yet? so for each game you have to write an editor (which the engine helps with a little bit) and potentially a live reload implementation (which sounds like hell)
most of it’s on Twitter and therefore inaccessible to me, but Sweeney has a habit of falling all over himself to defend musk in nonsensical ways, and musk continuously returns the favor. the two of them boosting each other politically is something that keeps happening — a search for tim sweeney musk
or similar should surface more recent examples without flooding you with “no politics in art” results (though that’s a dogwhistle too, so…)
Sweeney has a wider track record of saying slimy fash shit on Twitter — it’s why he’s a meme on mastodon — but like I said, none of that’s accessible to me anymore. it fucking sucks that both of the programmers I idolized as a naive kid turned out to be huge fucking assholes though
…huh, that is true! so another bullet point and this one’s shared by more than one “web operating system”:
in this case it’s pretty bad, cause it’s got the same issue as all hosted VMs in that if the host or hypervisor is compromised so are all the VMs, but also effectively anyone on Mighty’s side with access to the event stream would have enough data to compromise your entire existence
Mighty comes in at $30 with a 9% discount with a 12 month prepayment. I don’t think Mighty is for everyone. […] However, for people who use resource intensive applications regularly and either prefer or don’t mind using web apps it seems like a no-brainer. I think there is also a legitimate argument for corporations to provide Mighty for their employees purely based on the productivity boost, especially for tech employees.
It might be hard to get purists to buy into the “browser = OS” value proposition, but in the meantime I’ll be enjoying my 40 GB of RAM.
oh it’s the web operating system again! things that make a web browser an operating system:
I want to pull quotes from that thread but it’s so satisfying in context to see the most toxic parts of a gaming community turn on each other
and dear god are those some ugly fucking logos. my favorite is the one that’s just Redot Engine with a ridiculously overbearing letter R (not gonna repost them here for obvious trademark reasons — I’ve got the feeling these fellas might not have that part figured out)
that’s probably it — logged out mastodon is probably just as bad. also the most aggressive reply guy’s take is “accounts for public projects should never block anyone and they should be required to debate the people yelling at them” which is, holy fuck, the most blockable thing I’ve ever seen
the web platform is great!
I do believe that’s the chrome-only horseshit that Proton uses for their local LLM, and reputedly it’s very slow and fairly unreliable
also, holy fuck the reply guys are a plague on that post. is bluesky normally like that, or is it the blast radius from the gamers deciding they have a problem?
wait, the “pre-built” engine these little shits are trying to bully a developer for using is fucking Unreal Engine 5?
all wokes want is to use a notoriously advanced and difficult game engine owned by a right-wing asshole and that’s how they’re gonna destroy gaming. with the engine that gigantic studios use because writing an engine from scratch is a fucking money pit that never ends and you have to have a good fucking reason to do it
also I’ve been trying to force my hands to not start a Bevy project ever since Tiny Glade (a beautiful, cozy 3D sandbox builder running on the Bevy engine) launched and Bevy is manual as hell (but fun to work with), so this is a good reminder that Godot is cool and I should finally learn it too
the only way to know for sure is to do a Photography Matthew photo critique thread and see if I get a nasty letter