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Joined 1 year ago
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Cake day: June 1st, 2023

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  • Reddit was (still is?) considered as the “front page of the Internet” for over a decade. It’s likely we all need time to unlearn the habits we picked up from Reddit. I know I still have that habit of refraining from commenting in certain threads because I don’t want to potentially get bitched at.

    I do wonder if a forum-based UI would help promote the kind of community you’re looking for. Some people have suggested that text-only posts might help encourage more discussions and that is essentially what the forums are like. If you want to link to something for context, that just goes into the body text, rather than have the content show up first and foremost. That said, I don’t think Beehaw is interested in switching to a forum-based UI. I could be wrong though.



  • My thoughts on this is pretty much voiced by some of the others.

    For instance, there was a tool that could be used to repost things from a reddit user page. I’ve warned (and the dev have added the warning to the repo itself) that the tool can cause one to be banned. Now the only way I can see that working without inciting a ban is if the tool was triggered by a command, and only took one link at a time. Assuming the mods already gave permission. Something like the wiki bot I’ve seen over on reddit that posted the overview of a wiki link. However, I would rather be able to trigger it with a !wiki <url> or something to that effect.

    The only exception I would take with this is with an automod that reminds users to include specific things in their posts…but I’m also meh about this. If people post without reading the sidebar, they’re probably not going to bother coming back and reading a comment. This issue would be better solved through other means (a reminder of the community rules in the New Post page, after choosing a community).

    The bots 100% need to have the bot tag on. No bots impersonating as people, please.

    That’s my 2¢ for now.


  • That being said, CSS frameworks are still wonderful, used right they can save a lot of time during early development by outsourcing the majority of design to the framework devs.

    That’s actually my intent with using a CSS framework. A personal project of mine reached minimum viable product statud status (phones…) recently, I included bulma, and used some of its components for stuff like menus and modals. It was definitely faster than writing everything by hand early on. But I also ended up writing my own CSS anyway, especially with the grid, which is the foundation on which my app works on (it’s a grid-based colour mixing app).

    I agree, I think CSS frameworks have a place for prototyping and we shouldn’t rely on them as a project moves towards a proper release 🤔

    Then again, some people might think the obfuscation in 20+ classes is somehow a good thing…frankly, I think it’s worse than inline styles. It’s basically obfuscated inline styles!




  • Until this gets implemented, have you tried using the mouse middle-click? At least on Firefox, it opens a link in a new tab.

    I vaguely recall there being a setting to force all links to open in a new tab as well…I’ll edit this comment when I have a chance to look into it.

    I’ve been doing a little bit of digging into lemmy-ui’s codebase. No promises, but I’m definitely curious about adding the feature now 🤔 I would like to just have links open in a new tab automatically, as well.

    Edit 1: I’m a derp. I realized this is going to require a change in the backend too, in order to save the setting to your account on the server. So the more immediate fix is to either force all links to open in new tabs…or save the option client-side. Which means you’d have to make this change on every single browser you browse beehaw on.

    Edit 2: According to luciole’s comment (https://beehaw.org/comment/666753), the feature was already added. Just gotta wait for the admins to upgrade the instance 😊




  • I remember hearing about it but the prospect of not being able to replay it turned me off. At least, that’s what I gleaned over the years. I vaguely recall someone posting a picture of them framing the board when they were done with the game (campaign?)

    Maybe I got the wrong impression? I suppose I should take another look-see.

    I haven’t played that much Pandemic, really, so the mechanics have yet to get old for us 😅


  • Hello!

    I’ve went though a stint where I just didn’t want to play boardgames. Largely because a lot of them are competitive and I don’t like the vibe that usually brings out of me. Recently, my housemate and I grew our collection of co-op games. I have to say that the “Star Wars: The Clone Wars - A Pandemic System Game” is our favourite so far. We only played it a few times and…failed on all counts! It’s a Pandemic game and we haven’t played the system much so we haven’t figured out the best way to work around it. I do look forward to figuring that out!

    As for TTRPGs. Oh man…for group play, I would say the Genesys system (EDGE/FFG Star Wars RPG…yeah, there’s a pattern 😉 ). But I’ve shifted away from group play and into solo play. Ironsworn: Starforged, as a system, is my favourite. Not a huge fan of the setting but there are people working on addons and mods so it wouldn’t be hard to adjust. I also plan on making an attempt at solo-playing SWRPG/Genesys. I’ve noticed a lack of solo-play podcasts for that specific system so that’s something I plan on doing in the near future!

    I also have a ridiculous amount of TTRPGs I’ve…collected over the years. The two I definitely want to play, solo or group, is Cities Without Numbers and Eclipse Phase 2e. I really like the cyberpunk + future tech settings and haven’t had a chance to really play a game like that. Maybe a one-shot once upon a time.

    I think that’s all I have to share for now! I’m excited to see and chat about this stuff with y’all 😄