I mostly do untextured low-poly stuff so I’ll think I’ll leave that one to the brofessionals. It doesn’t seem like a good starting point.
I mostly do untextured low-poly stuff so I’ll think I’ll leave that one to the brofessionals. It doesn’t seem like a good starting point.
Yes, but also I don’t have much programming experience or even viable beginner project ideas. Also interested in polygonal art but lacking a project doesn’t help with that either.
So add in other issues and it really ends up as
It would be more than that if people had a place to go and a way to get there.
Also it’s not just trumpism, it’s that your family can be intelligent but fall for grifters… or they will be kind 90% of the time and then without prompt will casually say something really fucked up at dinner.
I understand fragmentation here, as you can get what you need in a format that works well-enough.
Different package formats often have technical differences. Recently I had the choice to use something from a flatpak to reduce lib32 dependencies on my system… but I didn’t go with that as the other dependencies it needed (openGL, graphics driver etc) were redundant thanks to sandboxing (~2GB download!).
Anything native from itch, GOG, or humble doesn’t really ‘install’ but rather they are just extracted… so the files should be what it is (portable, except game saves/user data likely won’t be). This allows you to run it off of a slower+larger-capacity drive.
EDIT: Also if you need to compile it, probably will also just compiled to where you put it (to a bin folder).
Non-system stuff like this is more viable for things that you don’t need updated frequently/ever (particularly games/software post-development). For sure most-of-the-time the best experience is via your package manager.
Is there a proposal for adding an option of sparse speckle* noise to Godot’s generated noise texture?
I’m sure this is easily achieved with a dedicated texture (or two, so the light speckle can be more visible beyond the regular highlighted area), but I don’t seem to be having much luck making or finding it.
*=Most of the original color is untouched but with lighter and darker splotches ideal for a stone texture or to just break up flat color.
Yes, spring of 2444 with my brain in a jar.
Hey, I updated recently and it seems like it’s now fixed for me on X with driver version 565.77
(not that it’s necessarily the exact fix version, and it may be a systemd fix too).
Can 3D substitution* animation be exported from Blender? This isn’t easy to search, though what I could find seems like importing animations in general needs more clicks than expected. Even better would be a workflow with greasepencil and geometry nodes (though searching w/Godot leads to a paid tool), especially if that can also be used for vertex colors.
I have my doubts here as the first thing I tried (a custom shader with a 2nd vertex color map hooked up to glow) didn’t work. Though I’m not sure if that was an issue with gltf, Blender, Godot, how I exported it, or something else.
*= Switching visibility to another model rather than using deformation or texturing. If this does not export easily, I guess it’d be easy enough to manually do with Godot’s animation player so long as there aren’t too many frames/animations/states.
Using nodes to compose art (or even component-based code?) would be my guess. Though sure, for many scenarios/designs a node swap wouldn’t be needed.
Bad wording on my part, I meant a general and underlying chronic defect (like bad collagen) rather than situational/habitual damage.
Go to hospital? No thanks, finish what you started. Take my other organs, lady.
(for medical reasons, I doubt anybody would actually want my organs though)
Undiagnosed (aside from TTT at home) EDS/POTS here (mild), I biked enough to notice a difference but I didn’t hit the point where it aligned with this post (maybe because I don’t really sweat, stress on my body changes the effect?). Even with inactivity, muscle loss is not an issue for me.
Though the biggest issue with cycling for me is that I don’t really have (m)any destinations, distance makes most trips not viable for what they are (particularly factoring in return trip) or add complication when it comes to hours or weather. Daylight savings ending combined with shorter days ruined it for me, too.
I was thinking more about reasons why people don’t go to therapy. Cost (or hoop-jumping to avoid cost), transportation, paperwork, waiting lists, scheduling. Also other blocking issues, like physical health problems, housing situation, personality disorders.
For the US there will likely be a wave of cuts to benefits in the next year, so that does not inspire confidence especially for medications that cannot be quit/switched on-a-dime or medical operations that require follow-ups.
Also when it comes to hobbies, a large part of it really does boil down to money (materials, tools/equipment, space, fees for events). Though other problems (transportation/sparsely-populated area) can also mean a lack of help when running into issues.
Also nope, no deeper external problems here!
Me when
when it is never tail time ever
Depends on how low your expectations are:
Granted it’s 7:30am, legally distinct, and I believe them bones are me.
I’d probably do a genre mix (3rd-person, themed boomer shooter?) if I had that capability, but I would probably struggle with with maps, writing, and just scope in general.
“He doesn’t need TWO of them!” explains Florida woman, the unlicensed clown who stole gun via illegal clown magic trick while at John Woo’s birthday bash.
EDIT: Imagine Gex saying it, especially if you don’t remember the John Woo game.
I am similar, though for me I’d say it’s more of a personality disorder (SzPD) which also makes socialization a dilemma (it’s a term). Though I live somewhere without much to do (+no public transportation), particularly because I have no interest in driving.
Though I lack skills/money, plus have untreated health issues and likely depression.
It feels eerily similar to leaving the house and never having a reason to actually talk to anyone (that’s also me living on the edge of Nowhere).
Slightly better chances here I guess. I’d say it feels more sparse here but I guess thinking back other platforms either had similar results or other issues.
At this point I think the greater issue is that fans didn’t learn from Starfield (or FO76, arguably FO4/Skyrim too at least enough for a trend line if you care about the RPG aspect of it). Why would Bethesda ever change course if they continue raking in money? It really seems like people aren’t even waiting for reviews.
I was going to say that it’d be a coin flip on if this actually has the same re-occurring bugs that the UOP fixed, though I see that it’s going to be 3rd-party so that may change the odds a bit.