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Per this thread from 2009, the limit was conditional upon using a particular keyboard descriptor documented elsewhere in the spec, but keyboards are not required to use that descriptor.
I tested just now on one of my mechanical keyboards, on MacOS, connected via USB C, using the Online Key Rollover Test, and was able to get 44 keys registered at the same time.
hedgehog@ttrpg.networkto Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.com•I had found a way to listen to audiobooks for free, now it's paywalled - seeking suggestionsEnglish8·16 天前If you want to generate audiobooks using your own / a hosted TTS server, check out one of these options:
- OpenReader-WebUI - this has built-in read along capability and can be deployed as a PWA that can allow you to download the audiobooks to your phone so you can use them offline
- p0n1/epub to audiobook
- ebook2audiobook
If you don’t have a decent GPU, Kokoro is a great option as it’s fast enough to run on CPU and still sounds very good.
If you’re going to use Kokoro, Audiblez (posted by another commenter) looks like it makes that more of an all-in-one option.
If you want something that you can use without an upfront building of the audiobook, of the above options, only OpenReader-WebUI supports that. RealtimeTTS is a library that handles that, but I don’t know if there are already any apps out there that integrate it.
If you have the audiobook generation handled and just want to be able to follow along with text / switch between text and audio, check out https://storyteller-platform.gitlab.io/storyteller/
hedgehog@ttrpg.networkto Asklemmy@lemmy.ml•Should we allow people to transfer their reddit account to this site?2·19 天前What would moving your account here from Reddit entail? What would transfer with you? Your posts? Comments? Followed and moderated subreddits? Upvotes and downvotes?
You can run a NAS with any Linux distro - your limiting factor is having enough drive storage. You might want to consider something that’s great at using virtual machines (e.g., Proxmox) if you don’t like Docker, but I have almost everything I want running in Docker and haven’t needed to spin up a single virtual machine.
I think the better question than “Does the experience system sound like it has potential,” then, is “Does the overall concept / system have potential?”
My gut is probably, but it depends a lot more on what you’re willing to put into it and what you want out of it. What’s your metric for success? If it’s something you want to run yourself and to share online to have a few groups use it, then that’s a lot more achievable than being able to get a publishing deal, for example. And in-between, publishing on drivethrurpg or something similar, at a nominal cost (like $2-$5), would take more effort than the former and less than the latter; and the higher the cost and the higher the number of players you’d want, the higher the effort you need to put in (and a lot of that isn’t just in system building, but in art, community building, marketing, etc.).
From what you’ve shared, it sounds like an interesting system. I could especially see it working in an academy setting where grinding skills to be able to pass practical exams is one of the players’ goals. I also could see it working well by a loosely GMed play by post system, with the players self-enforcing (or possibly leveraging some tools built into the site to track resource pools, experience, rolling, etc.), though I haven’t played in a forum game myself, so I might be way off-base.
Did your system have classes or was it completely free-form in terms of gaining access to those skill trees?
I run a Monster of the Week game and my players get experience throughout sessions, as well as at the end. The mechanics are basically:
- It takes 5 experience points to level up.
- If you fail a roll, you get an experience point.
- If you level up, you get the benefit immediately.
- At the end of the session, everyone gets 0-2 experience points.
I think other PbtA (Powered by the Apocalypse - systems inspired by Apocalypse World) systems do something similar.
I grew increasingly frustrated with the system of only distributing advancement/experience points at the end of a session.
Isn’t the simple fix to this to just distribute experience points as soon as they’re earned?
At some point, I started to divise a play system that relied on a split experience atribution system, with players being able to automatically rack experience points from directly using their skills/habilties, while the DM would keep a tally of points from goals/missions achieved, distributable at session end.
Your system sounds like the way that skill-based video game RPGs (Elder Scrolls games and Arcanum come to mind) handle experience.
In a lot of games I’ve played, I’d rather get experience for in-game accomplishments immediately and to be able to train skills like this during downtime - generally between games.
To those with more experience in TTRPGs: would this be feaseable? Or enticing? Interesting?
I could see people being interested in it. You get instant gratification and a bit of extra crunchiness. A lot of players enjoy that.
With the right skill system I could see this being useful. My main concern is that if you put this on top of a system with relatively few skills, it could encourage people to game it by grinding. There are ways to mitigate that, though.
In a system with fewer skills, instead of just being experience points, the “currency” you earned this way could be used for temporary power ups related to the skill in question.
You could also limit it so you only rewarded players for story-related tasks.
hedgehog@ttrpg.networkto Asklemmy@lemmy.ml•How do you work against muscle memory to change a physical habit?2·1 个月前I’d recommend Colemak Mod-DH, personally - it seems ergonomically superior and switching later is a bit of a pain.
hedgehog@ttrpg.networkto Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.com•Meta mocked for raising “Bob Dylan defense” of torrenting in AI copyright fight - Ars TechnicaEnglish1·2 个月前You don’t have to finish the file to share it though, that’s a major part of bittorrent. Each peer shares parts of the files that they’ve partially downloaded already. So Meta didn’t need to finish and share the whole file to have technically shared some parts of copyrighted works. Unless they just had uploading completely disabled,
The argument was not that it didn’t matter if a user didn’t download the entirety of a work from Meta, but that it didn’t matter whether a user downloaded anything from Meta, regardless of whether Meta was a peer or seed at the time.
Theoretically, Meta could have disabled uploading but not blocked their client from signaling that they could upload. This would, according to that argument, still counts as reproducing the works, under the logic that signaling that it was available is the same as “making it available.”
but they still “reproduced” those works by vectorizing them into an LLM. If Gemini can reproduce a copyrighted work “from memory” then that still counts.
That’s irrelevant to the plaintiff’s argument. And beyond that, it would need to be proven on its own merits. This argument about torrenting wouldn’t be relevant if LLAMA were obviously a derivative creation that wasn’t subject to fair use protections.
It’s also irrelevant if Gemini can reproduce a work, as Meta did not create Gemini.
Does any Llama model reproduce the entirety of The Bedwetter by Sarah Silverman if you provide the first paragraph? Does it even get the first chapter? I highly doubt it.
By the same logic, almost any computer on the internet is guilty of copyright infringement. Proxy servers, VPNs, basically any compute that routed those packets temporarily had (or still has for caches, logs, etc) copies of that protected data.
There have been lawsuits against both ISPs and VPNs in recent years for being complicit in copyright infringement, but that’s a bit different. Generally speaking, there are laws, like the DMCA, that specifically limit the liability of network providers and network services, so long as they respect things like takedown notices.
I’d just like to interject for a moment. What you’re referring to as Alpine Linux Alpine Linux is in fact Pine’s fork, Alpine / Alpine Linux Pine Linux, or as I’ve taken to calling it, Pine’s Alpine plus Alpine Linux Pine Linux. Alpine Linux Pine Linux is an operating system unto itself, and Pine’s Alpine fork is another free component of a fully functioning Alpine Linux Pine Linux system.
hedgehog@ttrpg.networkto Asklemmy@lemmy.ml•I want to interrogate a database of blog posts using AI but ChatGPT has token limits181·2 个月前Retrieval-Augmented Generation (RAG) is probably the tech you’d want. It basically involves a knowledge library being built from the documents you upload, which is then indexed when you ask questions.
NotebookLM by Google is an off the shelf tool that is specialized in this, but you can upload documents to ChatGPT, Copilot, Claude, etc., and get the same benefit.
If you self hosted, Open WebUI with Ollama supports this, but far from the only one.
hedgehog@ttrpg.networkto Asklemmy@lemmy.ml•What will it take to grow open source Lemmy, ActivityPub, ATProtocol, & other platforms/apps/websites?2·2 个月前If you dislike decentralization, then that’s like being on an instance that’s banned every other instance.
Do you mean that you dislike defederation?
hedgehog@ttrpg.networkto Selfhosted@lemmy.world•How do I securely host Jellyfin? (Part 2)English52·2 个月前Wow, there isn’t a single solution in here with the obvious answer?
You’ll need a domain name. It doesn’t need to be paid - you can use DuckDNS. Note that whoever hosts your DNS needs to support dynamic DNS. I use Cloudflare for this for free (not their other services) even though I bought my domains from Namecheap.
Then, you can either set up Let’s Encrypt on device and have it generate certs in a location Jellyfin knows about (not sure what this entails exactly, as I don’t use this approach) or you can do what I do:
- Set up a reverse proxy - I use Traefik but there are a few other solid options - and configure it to use Let’s Encrypt and your domain name.
- Your reverse proxy should have ports 443 and 80 exposed, but should upgrade http requests to https.
- Add Jellyfin as a service and route in your reverse proxy’s config.
On your router, forward port 443 to the outbound secure port from your PI (which for simplicity’s sake should also be port 443). You likely also need to forward port 80 in order to verify Let’s Encrypt.
If you want to use Jellyfin while on your network and your router doesn’t support NAT loopback requests, then you can use the server’s IP address and expose Jellyfin’s HTTP ports (e.g., 8080) - just make sure to not forward those ports from the router. You’ll have local unencrypted transfers if you do this, though.
Make sure you have secure passwords in Jellyfin. Note that you are vulnerable to a Jellyfin or Traefik vulnerability if one is found, so make sure to keep your software updated.
If you use Docker, I can share some config info with you on how to set this all up with Traefik, Jellyfin, and a dynamic dns services all up with docker-compose services.
Look up “LLM quantization.” The idea is that each parameter is a number; by default they use 16 bits of precision, but if you scale them into smaller sizes, you use less space and have less precision, but you still have the same parameters. There’s not much quality loss going from 16 bits to 8, but it gets more noticeable as you get lower and lower. (That said, there’s are ternary bit models being trained from scratch that use 1.58 bits per parameter and are allegedly just as good as fp16 models of the same parameter count.)
If you’re using a 4-bit quantization, then you need about half that number in VRAM. Q4_K_M is better than Q4, but also a bit larger. Ollama generally defaults to Q4_K_M. If you can handle a higher quantization, Q6_K is generally best. If you can’t quite fit it, Q5_K_M is generally better than any other option, followed by Q5_K_S.
For example, Llama3.3 70B, which has 70.6 billion parameters, has the following sizes for some of its quantizations:
- q4_K_M (the default): 43 GB
- fp16: 141 GB
- q8: 75 GB
- q6_K: 58 GB
- q5_k_m: 50 GB
- q4: 40 GB
- q3_K_M: 34 GB
- q2_K: 26 GB
This is why I run a lot of Q4_K_M 70B models on two 3090s.
Generally speaking, there’s not a perceptible quality drop going to Q6_K from 8 bit quantization (though I have heard this is less true with MoE models). Below Q6, there’s a bit of a drop between it and 5 and then 4, but the model’s still decent. Below 4-bit quantizations you can generally get better results from a smaller parameter model at a higher quantization.
TheBloke on Huggingface has a lot of GGUF quantization repos, and most, if not all of them, have a blurb about the different quantization types and which are recommended. When Ollama.com doesn’t have a model I want, I’m generally able to find one there.
I recommend a used 3090, as that has 24 GB of VRAM and generally can be found for $800ish or less (at least when I last checked, in February). It’s much cheaper than a 4090 and while admittedly more expensive than the inexpensive 24GB Nvidia Tesla card (the P40?) it also has much better performance and CUDA support.
I have dual 3090s so my performance won’t translate directly to what a single GPU would get, but it’s pretty easy to find stats on 3090 performance.
hedgehog@ttrpg.networkto World News@lemmy.world•Long COVID costs countries billions of dollarsEnglish7·2 个月前From https://www.yalemedicine.org/news/covid-vaccines-reduce-long-covid-risk-new-study-shows
At the pandemic’s onset, approximately 10% of people who suffered COVID-19 infections went on to develop Long COVID. Now, the risk of getting Long COVID has dropped to about 3.5% among vaccinated people (primary series).
…
Then, the team conducted analyses to uncover the reasons for the observed decline in Long COVID cases from the pre-Delta to Omicron eras. About 70% of the decline was attributable to vaccination, they found.
hedgehog@ttrpg.networkto Selfhosted@lemmy.world•Potpie : Open source prompt-to-agent for your codebase.English3·2 个月前The above post says it has support for Ollama, so I don’t think this is the case… but the instructions in the Readme do make it seem like it’s dependent on OpenAI.
stuck with the GPL forever
If you accept a patch and don’t have the ability to relicense it, you can remove it and re-license the new codebase. You can even re-implement changes made by the patch in many cases, whether those changes are bug fixes or new features.
If you re-implement the change, you do need to ensure this is done in a way that doesn’t cause it to become a derivative work, but it’s much easier if you have copyright to 99% of a work already and only need to re-implement 1% or so. If you’ve received substantial community contributions and the community is opposed to relicensing, it will be much harder to do so.
A clean room implementation - where the person rewriting the code doesn’t look at the original code, and is only given a description of the functionality - which can include a detailed description of the algorithm - is the most defensible way to perform such a rewrite and relicense, but it’s not the only option.
You should generally consult an attorney when relicensing and shouldn’t just do it casually. But a single patch certainly doesn’t mean you’re locked in forever.
hedgehog@ttrpg.networkto Selfhosted@lemmy.world•Do I really need a firewall for my server?English3·3 个月前Are you saying that NAT isn’t effectively a firewall or that a NAT firewall isn’t effectively a firewall?
The one I grabbed to test was the ROG Azoth.
I also checked my Iris and Moonlander - both cap out at 6, but I believe I can update that to be higher with QMK or add a config key via Oryx on the Moonlander to turn it on.