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You’re 100% right, thanks. I’ve corrected my comment.
You’re 100% right, thanks. I’ve corrected my comment.
Reminder to install ProtonDB Badges on your Steam Deck (via Decky Loader). ProtonDB has a vastly larger database of reports, with hints how to improve performance or e.g. fix issues with cutscenes.
Wait, what happened in the second to last bullet point? You can’t convert a power like that when subtracting (you can when dividing).
It’s like you’d convert “2^4 - 2” into “2^(4-1)”, which gives two different results (14 vs 8).
I never understood why in the 100-door case, the host opens 98 doors, and not just one door. That feels like changing the rules.
I fully understand the original problem with 3 doors; I know the win probability is 2/3 if you change. But whenever I hear the explanation for 100 doors case, it just made everything confusing. By opening 98 doors, it feels like the host wants you to switch to the other door. In 3 doors case it’s more natural.
Looks like it creates a few emoji printers in a vector, then prints them all. The output is all emoji, of course. The main function exits with a random return value just to be more quirky.
I’m not sure what the purpose of the 😎 function is. In main that first predicate is always true, so it prints the poop emoji. I don’t know why it’s behind an if.
Also, there’s a copy-paste error on line 31. Wrong emoji is used.
Wasn’t it called “reduce frights”? Unless is has changed in the recent weeks, that option doesn’t turn off jump scares. They would have to redesign half of the DLC to be able to turn that mechanic off.
I tell people I bought the 512 GB version for storage, while I really bought it to avoid looking at my reflection.