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Seriously, a typical D&D session might last 6 hours and you accomplish nothing of note, but you have fun! Enjoyment should not be transactional with time.
Seriously, a typical D&D session might last 6 hours and you accomplish nothing of note, but you have fun! Enjoyment should not be transactional with time.
The issues sound patchable to a layman like myself. Embrace patient gaming and enjoy in a month or so.
True other games have had that, but it really wasn’t a goal for Elden Ring and I don’t think it really hinders it. The immersion into a real world was clearly a tentpole design decision for Rockstar in RDR2, but not Fromsoft. Which is fine for you to miss in Elden Ring, I just think we gotta manage expectations sometimes where not every game can have every thing.
I’m glad they’re showing more extended sections of gameplay. I was worried after the last few trailers featured mainly quick cuts between cutscenes and seemingly canned animations. This is shaping up to be promising despite the somewhat worrisome delays.
I have a sneaking suspicion modders will find ways to expand that repertoire.
I just felt like I ran out of things to do and there was no point to keep playing.
To each their own of course, but it sounds like you basically just “beat” the game, in the same way someone beats Animal Crossing. You just stop playing eventually. I don’t see that as a negative if you enjoyed that time.
It’s an incredible game, a love letter to all the best aspects of the Harvest Moon series. My only real gripe is the NPC characters can feel a little stale and robotic after a while, but during a first playthrough they are all full of life.
Or he’s just lying and he does worry. It’s never a good business model to show fear and uncertainty about the future.
Rockstar doing quite a bit of heavy lifting here but I guess he’s closer than any of us. Glass Beach has around 500k monthly listeners on Spotify - nothing to sneeze at, but hardly making the zeitgeist.
Maybe! I don’t think there’s a right answer until hindsight shows us how the game does. I can also imagine it has a lot to do with what the folks holding the money think will sell better, a sequel to a poorly received game, or a (potentially) lower risk remake?
The Bioware we knew and loved has been gone a long time. DA2 was hardly Bioware, let alone Inquisition.
To me it’s kinda the perfect game to remake (hopefully it IS remade and not just rereleased) because it had a lot of potential that it just did not live up to. A graphics and content pack would not improve the game much at all, because the let down was the gameplay and mechanics. If they can re-tool that, they may have a solid game here.
It’s the only hardcore album I’ve ever felt compelled to listen to front to back, and it’s probably the only hardcore album I’ll ever buy a vinyl of. It feels like they really took the time to make it a solid album experience.
Congrats to Billy Basso and to Bigmode for the positive reviews! Always good to see a new IP, studio, and even publisher come out the gate strong.
You’re right I forgot! I only remembered the headstone in the hunters dream just being there.
Closer to Bloodborne’s Amygdala, though it doesn’t take you to the DLC it does transport you somewhere else. But hey ER, BB, same difference.
The first review on the steam page sums up my thoughts pretty well. There are some mechanical decisions that I just don’t know if they will mesh with the game they’re trying to make here, like the crafting, the attack telegraphing, the death penalties, the UI “cross” a la Dark Souls. I really want to love this coming from the Ori devs, and it’s got some serious potential, but those seem like things that are gonna be tough to change at this stage.
This is good work.
I should play Skyrim again.