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Cake day: June 20th, 2023

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  • So my immediate thought given this context would be to make the new strain/miracle drug/whatever be something that combats the existing evil virus as a counteragent. So it would provide some amount of resistance/immunity to it, but i like the idea of a (probably unknown) drawback. Something like cordyceps maybe that slowly takes over and/or controls the person like you mentioned.

    This could easily be told to the players through the NPC you mentioned who has control of the new strain/drug; he can slowly become more erratic/out of control, and his actions can start to get more suspect (along with any potential physical signs).

    So basic idea for a campaign would be:

    • Players run into NPC that has new miracle drug that provides resistance/immunity to super evil virus
    • NPC is being hunted by the AI because of it
    • Players try to protect and help NPC get to somewhere safe to begin process of creating/manufacturing/growing new drug at scale (current supply must be protected because it’s so low, so player’s can’t have any, but they know the NPC has tried it on himself)
    • Over their time with the NPC, his motivation and actions begin to turn more sinister as the effects of the drug set in
    • Player’s need to eventually make a choice as to if the current situation with the virus or the new threat from the miracle drug is the lesser evil.

  • What, exactly are you trying to replicate from the show? The miraculous super drug the powers-that-be despise? The plot premise of running from the authorities with a secret? The main character himself? All of it? Something else? Depending on what aspects you like, you can do different things for your game (fyi I know little about EP specifically, but translating plot into games can be universal).



  • Thats pretty similar to what 3e (and iirc older) counterspell did. You had to cast the same spell in reverse to counter a spell. So to counter spell a fireball, you had to have a fireball prepared and “counterspell cast” your fireball. That said, there was some action economy problems in 3e that made it not worth it (you had to use an action to ‘ready’ a counterspell on a specific target, when the target cast a spell, you had to roll to identify the spell, and if they cast a spell you didnt know or have prepared, you were out of luck)




  • i second the comment that you need to consider why you want to do this. You generally need a pretty good reason to split your codebase into multiple languages.

    As far as actually doing it, you have a ton of different options, some of which have been mentioned here. Some i can think of off the top of my head:

    • create a library (dll or so file or the like)
    • set up a web server and use communication protocols (either web socket or rest API or the like)
    • use a 3rd party communication/messaging framework like MQ or kafka or something
    • create your own method of communication. Something like reading and writing to a file on disk, or a database and acting on the information plopped in

    basically every approach is going to require you to come up with some sort of API that the two work together through, though, an API in the generic sense is basically a shared contract two disconnected pieces of code use to communicate.



  • for what its worth, the new (2024/2025) monster manual supposedly has spellcasting monsters with more “magical” actions built in. While they do still have a list of spells, they have more built in tailored “magic action” type things they would be using instead of spell casting in most scenarios, like having a “magic bolt” type attack for a mage or something. We don’t exactly know how extensive this is yet, since we’ve only seen previews so far, but it could make running spellcasting creatures a bit easier.




  • They were ripping off both their users and anyone using affiliate links (including the content creators who promoted them)

    During checkout, when you clicked the “find coupon” button in honey (which it prompted you to do on screen during checkout), it would strip out any affiliate link and add their own. So if you clicked on a product from a review, they would strip out the referral link from the YouTube video or website that sent you and indicate they sent you instead and get the commission.

    In addition, they were working with online retailers and basically extorting them. They said that if retailers paid them a fee, they got to pick the discount code that was used during checkout. So if there was a 20% coupon and a 5% coupon, stores could pay them to ignore the 20%.

    This, in turn, was basically faking out their users, thinking they were giving them the “best deal” like they claimed to.






  • I mean, as i stated, i can’t really vouch or argue against pf2e, since i dont play it and haven’t really read the rules of it since it was in playtest. That said, just googling, i see some things that could be considered exploits like a reddit thread talking about being able to do 520 damage in one attack, some chatter about a “resentment witch” being able to make power word stun or color spray effectively permanent, and a youtube video by the rules lawyer about “OP builds”, so it seems like there’s at least some system exploitation going on.

    Obviously a tighter controlled system is less vulnerable to exploitation (see D&D 4e), but that also doesn’t mean that is necessarily doesn’t exist. Another counter example system with lots of rules and lots of exploitation of them would be shadowrun, especially older versions, which were even worse than D&D in some respects.


  • yeah, unfortunately the CoC rules have always been kind of a mess. it still has a lot of that early RPG “stream of consciousness” aspect to it.

    But yeah, at the end of the day, the number of rules you have is far more relevant to how many “exploits” there are, so CoC/VtM being less “crunchy” will result in less exploits.



  • i mean, if youre wanting exploitative rule mechanics based on wording/interactions, you need to look no further than base first aid and medicine in CoC; You’re able to make 1 of each per wound you take. Unlike older editions, they’ve done away with the heal cap on it, so if you’re down HP, simply deal yourself 1 HP of damage, make a first aid check. and then make a medicine check to heal at minimum 2 HP. Repeat until full. You can easily reheal yourself to full this way, which is definitely “unintended” based on how healing works (and older editions).

    Edit: at the end of the day, my point is that pretending other games cant or dont have exploitative mechanics/builds/whatever is naive at best? It’s not a D&D only problem. It’s just more prevalent in D&D because 1) it has more rules and 2) it has more players.