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Le cœur de la SEO qui marche c’est clairement pas la qualité malheureusement, y’a qu’à voir ce qu’est devenu Google.
Le cœur de la SEO qui marche c’est clairement pas la qualité malheureusement, y’a qu’à voir ce qu’est devenu Google.
J’espère qu’on aura une interview du gluon des sièges de l’assemblée nationale pour fêter ça.
According to Rimworld, they’re coming back.
In French schools that kind of indoctrination would be immediately likened to the Nazi-empowered Vichy government in the 40s.
But you know, the grandchildren of those have brainwashed enough people that they’re already seeing themselves in power right now, so maybe we’ll get that again soon, and a lot worse?
French people, vote today. Please.
Approximately 4 light-years, that’s how I’ve always heard that distance described.
Now I am not sure the distance light travels in one year is easier to grasp, but at least it’s a single digit.
Ouch, those are not good indeed.
Also, the last page shines a new light on how bad Mr True’s “outbursts” really get, holy shit.
Depends on the animal. I know a decent zoo that has just simple waist-high walls around the porcupines and raccoon dogs for example.
They have space, but they can get pretty close. I guess a complete idiot with a cane could probably harass them, until someone stops them like “what the hell, asshole”. Or you know, until Everett True comes and causes permanent spine damage to them.
Obviously animals like bears, apes and big felines can’t get that close to people.
I didn’t know he did that, just checked… And yeah, the voice and tone are very recognizable but it’s also a bit funny that his character is a skeleton there too.
Early millennials grew up with the original. Even though I was born around when the song released, I’ve seen that music video many, many times on TV in late 80s/early 90s.
Apparently it has procedural levels and you’re supposed to “plan your build”, so more on the roguelite-ish side probably.
Seems to have good reviews on steam.
accelerate global web3 game adoption
Stop doing that. Nobody cares about this except cryptobros that don’t even play games to begin with. It’s obvious when you see all the failed attempts at what their idea of a “game” is.
Saw that game on Vinesauce not too long ago. If that version was close to the final product, it doesn’t look very fun to play to be honest.
They made absurd unskippable flashy animations for powering up, which happen every time. Imagine if Mario needed mushrooms every 10 seconds, and that animation was about 3 times longer.
Also the beginning of the game has a tutorial guy literally appearing and interrupting the action at least a dozen times to tell you how to jump/fight and what the various items do. It looks very much like a simple platform beat’m up.
Some power up items can’t even be used at the time you find them/with the character you chose, but they still drop, and trying to pick those up by mistake also interrupts the game to tell you so. Every time.
Je suis pas contre sur le principe, mais ça pose d’autres questions. J’ai habité des logements pourris à l’isolation minable où j’avais pas d’autre option de chauffage que l’électricité, donc ça consommait sêvère.
I don’t know what kind of funny or what style of review you’re looking for, but there’s Matt McMuscles, who does “What Happened” and “The worst fighting game”.
What happened is not technically always about bad games, but about troubled development in general. Most of them do end up rather disastrous or at least disappointing and are known for it though.
The worst fighting game, however, exclusively reviews bad games, since, well, he’s looking for the worst one.
Single joycon is barely usable, but the Wiimote was terrible for sideways holding.
Its shape was clearly never intended for it, and the d-pad was absolutely awful, one of the worst I’ve used.
The d-pad worked as buttons (which was how most games used it, in vertical mode), but for movement it was very stiff and almost impossible to get diagonals. For a console that featured virtual console heavily and needed a lot of classic controls, that was very bad design.
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… The original game already “demanded” BG&E2 would be made. It called for a sequel, because the plot was left unfinished.
That they added new hooks for a prequel on top of it is not really good news to me.
Since it’s Ubisoft, don’t stop there and get rid of top management, it’s the best way to improve creativity and reduce harassment.
I never went very far into SimEarth (I remember getting a bunch of maxis’s simstuff in the 90s, and not having the patience to really get into some of them back then).
However, I did play Spore during its prime. It’s very shallow, on all levels. Don’t expect any kind of simulation in there, especially not physics or even basic biology and evolution really.
Its whole gameplay loop : design a beast, eat or make friends, be a tribe, fight or make friends, design a town and vehicles, fight or make friends, design a spaceship, fight or make friends and try to reach the center of the galaxy because I don’t know.
You can manipulate planet atmospheres in the space phase, but there are no variations : you can basically make planets “suitable” for life, and all life in the game needs the exact same parameters. There is zero room for experimentation and everything is basically just as efficient as everything else.
I… kinda want to play this now to be honest.