• 3 Posts
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Joined 1 year ago
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Cake day: June 2nd, 2023

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  • I played Superhot first on the Deck. Since time only moves (much) when you’re moving, you have lots of time to practice aiming and getting used to track pads/stick + gyro controls. It requires precise aiming, and there are occasional times where speed helps, so it was a good “training” game for me.

    It’s still not as natural as KB+mouse, but I’ve been enjoying Ziggurat 2 a lot (on normal difficulty). I won’t push into hard modes, like I would on PC, but it’s working well for me.





  • Downloading content is almost definitely legal in Canada, and non-commercial digital distribution has never gone to court, so its legality hasn’t been established.

    I can’t find the source, but I recall reading speculation that sharing backup copies between owners of the media is likely legal in Canada but, again, it hasn’t been tried by courts, so its legality hasn’t been firmly established.

    Anyway, with non-commercial digital distribution not having any legal teeth in Canada, it’s effectively legal and its literal legality is unknown.



  • This could be huge, but we’ll need to wait and see. The economic and ecological footprint of LLMs is problematic.

    That said, will this actually help, or will they just use 3T parameter models to outcompete competitors 1T parameter models using GPUs? Really, this is more about small-scale models competing with midsize models. Like, this could bring a model as big as GPT 3.5 down to be something you could run on affordable hardware, right?

    That would be really compelling for my sector (education) where there’s a lot of concern about student data privacy. I could definitely pitch building a local $5K-cost LLM server that could handle a dozen or so simultaneous users. That would be enough for a small school district.



  • This statistic is misleading. They have no way of knowing what people paid for those games. The “value” isn’t just the Steam price.

    As many people have mentioned here, most games in big Steam libraries come from bundles. It’s pretty typical to get games for, like, $1-2 each in those. I regularly get 8 games for $10, of which I only really want 1. I play the one I cared about and get my $10 worth. There’s no “lost value” so long as I got my money’s worth from the title I played.

    I take an even bigger view: if I buy 10 bundles for $10 each, and get 1 absolute banger (for my preferences) and a few others that are fun for a bit, then I’m happy. I often add 20 new games to my library in a month, and only immediately play 1. That doesn’t mean I have “$400 value of games I’ve never played.”