Idiomdrottning demonstrates a new and often cleaner way to solve most systems problems. The system as a whole is likely to feel tantalizingly familiar to culture users but at the same time quite foreign.

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Joined 1 year ago
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Cake day: July 29th, 2023

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  • As I noted in my patch message and in the previous post, behavior gets a li’l weird when someone leaves mml-enable-flowed on (the default!) but forgets to turn on use-hard-newlines (not the default! And since it’s buffer local, it needs to be turned on every single time, for example with a hook).

    So with these two settings kept at their defaults, separate paragraphs will get flowed together with my patch! So I sent a new version of the patch to the same #71017 thread that’ll auto-harden according to markdown semantics as a dwimmy fallback.

    @[email protected]







  • I think this is spot on and I overall dislike the game. One thing that I am a li’l bit interested in is the hitpoints system which seems like a good mix of Fate stressboxes with D&D damage.

    The amount of incoming damage can go to certain thresholds and that has different consequences (both symbol-layer mechanical and diegetic). I think that’s neat and I’m glad to see that experiment carried further.

    How much gold is in that hoard?

    Wow, I had missed that. That’s not good. I mean, CR gets criticized for their “shopping episodes” (even though my own group is even more extreme in that regard) so maybe that’s to address that? Diaspora, for example, just has a “recourses” roll instead of detailed accounting of space credits, and it seems to work well in the context of that game.

    How far does that bandit run?

    I don’t think that’s a fair characterization; range bands is trued and tested tech. Cartesian spatialization is overkill for most game groups.

    @[email protected] @[email protected]
















  • Yes, I’m ready for that situation since this is a common daydream 👍🏻 I can drop 'em right into my ongoing campaign, plenty of stuff for them to do and explore there, and I have many ways of making characters that are all compatible up with the big 5e game down the line. From pregens or the Essentials Kit to something in the middle like Dungeonesque and if they’re really non-nerdy and just wanna dip their toes, I have my own searcher. I don’t use it if I think they are serious about getting into full D&D but it’s nice because it only has two stats and those are both derived straight up from level. (So in short, if I think they’re future nerds I’ll use the Essentials Kit and if I think they’re pretty set in their non-nerd ways I’ll use my searcher class, and it’s no big deal if I guess wrong because it’s easy to switch over.)

    I run theatre-of-the-mind so we’re ready to go. If they are looking for more of a dice&minis type thing I have that Castle Ravenloft board game that came out in 2010. Easy to learn and plays in an hour and teaches basic attack rolls & hitpoints stuff and is still called “D&D”.

    Although I wouldn’t hesitate to refer to Shadowdark, Svärd & Svartkonst, or any other OSR game as “D&D” either. There’s no trademark lawyer in my living room. 💁🏻‍♀️