Idiomdrottning demonstrates a new and often cleaner way to solve most systems problems. The system as a whole is likely to feel tantalizingly familiar to culture users but at the same time quite foreign.
There’s also cook’s utensil rules in XGE.
Cherries!
I think this is spot on and I overall dislike the game. One thing that I am a li’l bit interested in is the hitpoints system which seems like a good mix of Fate stressboxes with D&D damage.
The amount of incoming damage can go to certain thresholds and that has different consequences (both symbol-layer mechanical and diegetic). I think that’s neat and I’m glad to see that experiment carried further.
How much gold is in that hoard?
Wow, I had missed that. That’s not good. I mean, CR gets criticized for their “shopping episodes” (even though my own group is even more extreme in that regard) so maybe that’s to address that? Diaspora, for example, just has a “recourses” roll instead of detailed accounting of space credits, and it seems to work well in the context of that game.
How far does that bandit run?
I don’t think that’s a fair characterization; range bands is trued and tested tech. Cartesian spatialization is overkill for most game groups.
Elves are of a culture that’s long familiar with magic yet respects magic and its ways.
That’s rich when the Google Play store is full of malware while F-Droid is full of gems.
If D&D had only been a series of fights, it would’ve been the same thing, but the revolt happened when one char was doing fun fun village stuff and exploring and social interaction while the other char was healing up from bloody wounds in an inn bed for a week. I think they were only like three or four levels apart.
Now we use https://idiomdrottning.org/oh-injury instead for our HP realism purps. (Basically HP is fatigue/hope/destiny.)
My own reason for staying DM so long was that I had such a hard time trusting that the other DMs wouldn’t “cheat” (YMMV what “cheating” means as a DM). Finally I found some ways to talk about that in a clearer and less misunderstandy way.
Awesome map, btw! I have the dungeon cards from them.
It was such a awesome storyline though! Def made me interested in the game (but probably gonna skip it after all since I don’t think I like these kinds of games).
It’s good that it’s a concluded S1 storyline since a lot of us still have a lot of catching up left to do of Discovery. I just started S02E08.
You’ve already gotten an overwhelming amount of tips but here are my standard tips.
Not that Dragons of Stormwreck Isle is bad but I like Lost Mine of Phandelver a lot better. You don’t have to play to a particlar ending either, just start playing and explore. 💁🏻♀️
It’s one of the best adventures of all time. ♥
Even outside of home if someone is curious I sometimes just say a scene and ask what they’d do or where they’d go 🤷🏻♀️
You’re at the edge of a misty, dewey forest at the break of dawn. In front of you is a castle, and there’s the forest behind you all glittering from dewdrops on the cobwebs. The nearest village is six miles away; you could get there in two hours or so. There’s a well outside the castle a couple of hundred feet to the left of the entrance, which is right in front of you. Whaddayado?
It wouldn’t be as blorby as I prefer but it’d be an intro to the main gameplay loop.
Yes, I’m ready for that situation since this is a common daydream 👍🏻 I can drop 'em right into my ongoing campaign, plenty of stuff for them to do and explore there, and I have many ways of making characters that are all compatible up with the big 5e game down the line. From pregens or the Essentials Kit to something in the middle like Dungeonesque and if they’re really non-nerdy and just wanna dip their toes, I have my own searcher. I don’t use it if I think they are serious about getting into full D&D but it’s nice because it only has two stats and those are both derived straight up from level. (So in short, if I think they’re future nerds I’ll use the Essentials Kit and if I think they’re pretty set in their non-nerd ways I’ll use my searcher class, and it’s no big deal if I guess wrong because it’s easy to switch over.)
I run theatre-of-the-mind so we’re ready to go. If they are looking for more of a dice&minis type thing I have that Castle Ravenloft board game that came out in 2010. Easy to learn and plays in an hour and teaches basic attack rolls & hitpoints stuff and is still called “D&D”.
Although I wouldn’t hesitate to refer to Shadowdark, Svärd & Svartkonst, or any other OSR game as “D&D” either. There’s no trademark lawyer in my living room. 💁🏻♀️
Icons of the realm: $4.50 per (it’s $19 for one big & three reg)
Campaign case Creatures: $0.40 if dividing per cling, or $1.01 per disk
Pathfinder pawns: $0.20 (it’s $40 for “more than two hundred”)
A dollar per seems a li’l high esp since some parts of these are unfinished. But maybe some people are into that 🤷🏻♀️
What are some of your fave campaigns with him?
As I noted in my patch message and in the previous post, behavior gets a li’l weird when someone leaves
mml-enable-flowed
on (the default!) but forgets to turn onuse-hard-newlines
(not the default! And since it’s buffer local, it needs to be turned on every single time, for example with a hook).So with these two settings kept at their defaults, separate paragraphs will get flowed together with my patch! So I sent a new version of the patch to the same #71017 thread that’ll auto-harden according to markdown semantics as a dwimmy fallback.
@[email protected]