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Joined 1 year ago
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Cake day: July 6th, 2023

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  • Poik@pawb.socialtoFunny@sh.itjust.worksLowlife scum!
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    3 days ago

    After you hit full time student, the rest of the classes are free, so I filled my schedule way too full. All my favorite teachers were in the math department too. No regrets. That and I ended up using my math skills when I switched to machine learning engineering.

    That must have been cathartic as hell.


  • Poik@pawb.socialtoFunny@sh.itjust.worksLowlife scum!
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    3 days ago

    As someone with a degree in math and a degree in engineering… One of those degrees got me a job.

    That being said, that’s the way engineers look at managers, as generally they want to build something that works and is safe, but all managers care about is getting it done quickly and under budget, which means any micromanaging gets pushed down to the technician to have to deal with… And trying to argue gets you fired.







    1. Done. Rewritten a few times. Fleshed out a bit.
    2. Learning the game engine real fast, as I haven’t used Godot before. But yes, that’s the plan. I have a minimal game loop I want to hit as the first target. And it’s not too much farther than the tutorial result I’m looking at + the main hook gameplay element of the game.
    3. Bounced the idea at least off people and they sound willing to jump into this.

    And of course that’s where the trail ends until it’s vetted enough to move forward.

    Nice to see it kind of laid out. Still don’t know how to get past the hurtle of my brain no longer working, but maybe I can still do it… Just slowly.



  • Poik@pawb.socialtoScience Memes@mander.xyzSardonic Grin
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    1 month ago

    That’s LLM bull. The model already knows hangman; it’s in the training data. It can introduce variations on the data, especially in response to your stimuli, but it doesn’t reinvent that way. If you want to see how it can go astray ask it about stuff you know very well, and watch how it’s responses devolve. Better yet, gaslight it. It’s very easy to convince LLMs that they’re wrong because they’re usually trained for yes-manning and non confrontation.

    Now don’t get me wrong, LLMs are wicked neat, but they don’t come up with new ideas, but they can be pushed towards new concepts, even when they don’t grasp them. They’re really good at sounding sure of themselves, and can easily get people to “learn” new “facts” from them, even when completely wrong. Always look up their sources, (which Bard (Google’s) can natively get for you in its UI) but enjoy their new ideas for the sake of inspiration. They’re neat toys, which can be used to provide natural language interfaces to expert systems. They aren’t expert systems.

    But also, and more importantly, that’s not zero-shot learning. Neat little anecdote from a conversation with them though. Which model are you using?


  • Poik@pawb.socialtoScience Memes@mander.xyzSardonic Grin
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    1 month ago

    No. AI and, what you’re more likely to be referring to, machine learning has had applications for decades. Basic work was used back into the '60s, mostly for quick things, and 1D data analysis was useful long before images (voice and stuff like biometrics). But there are many more types of AI. Bayesian networks (still in the learned category) were huge breakthroughs and still see a lot of use today. Decision trees, Markov chains, and first order logic are the most common video games AI and usually rely on expert tuning rather than learned results.

    AI is a huge field that’s been around longer than you expected, and permeates a lot of tech. Image stuff is just the hot application since it’s deep learning based buff that started around 2009 with a bunch of papers that helped get actual beneficial learning in deeper models (I always thought it started roughly with Deep Boltzmann Machines, but there’s a lot of work in that era that chipped away at the problem). The real revolution was general purpose GPU programming getting to a state where these breakthroughs weren’t just theoretical.

    Before that, we already used a lot of computer vision, and other techniques, learned and unlearned, for a lot of applications. Most of them would probably bore you, but there are a lot of safety critical anomaly detectors.


  • Poik@pawb.socialtoScience Memes@mander.xyzSardonic Grin
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    1 month ago

    This actually is a symptom from the sort of “beneficial” overfit in Deep Learning. As someone whose research is in low data, long tails, and few shot learning, there’s a few things that smaller networks did better in generalization, and one thing they particularly did better (without explicit training for it) is gauging uncertainty. This uncertainty is sometimes referred to as calibration. Calibrating deep networks can yield decent probabilities that can be used to show uncertainty.

    There are other tricks for this. My favorite strategies prep the network for learning new things. Large margin training and the like are a good thing to look into. Having space in the output semantic space (the layer immediately before the output or earlier for encoder decoder style networks) allows for larger regions for distinct unknown values to be separated from the known ones, which helps inherently calibrate the network.


  • In addition to Aezora’s response, extrovert vs introvert being a description of your attitude to socializing is only a colloquial use of the term. I am a shy extrovert. I do not get social energy by being alone, like an introvert does, and I have problems talking with new people and even with friends prefer a back seat in the conversation.

    Most people seem to fit into more clear buckets, if you believe the marketing, but that doesn’t make the buckets the definition.


  • Which end? The main story is just a narrative device, in fact you shouldn’t really obey the narrator at all. Calling any end “The End” doesn’t make sense in the context of the game, really. Unless you just broke out of the mind control facility three times then called it quits? That end is supposed to be non enticing so that you try literally anything else before putting it down. I think the going insane end sticks with me the most. Although the game dev commentary in the recent release is fun.





  • A lot of drugs cause permanent problems when abused, and are still prescribed. Testing is needed to figure out if there’s safe dosing and whatnot. Worse, safe dosage for one person may be incredibly unsafe for another, just like with depression meds which can permanently cause mental issues (in addition to depression) at normally prescribed and “safe” dosages. This is why honest discussions and ongoing check ins with your doctor is vital in any prescription change. Hell, penicillin almost killed my mom, and that’s relatively safe unless you have an allergic reaction.

    Definitely hard to test with drugs that offer non medical and very obvious side effects. Hopefully there is an interesting breakthrough in understanding mechanics so we can make safe PTSD helping meds, but something so drastically painful to the person having it may not have a safe cure because the systems that go haywire are so ingrained in the preservation systems of our brains.

    Brains are weird. Any tampering is possibly dangerous.


  • Science is pushing the bounds of human knowledge. Science is only science if it propagates, otherwise it’s just someone’s discovery. Science has to be built upon, even if it’s disproven, that means it was documented well enough to be built upon. That’s not to say everything that’s disproven is science, because crackpot theories don’t often push the bounds of human knowledge.

    I hope the brilliant students get their knowledge out there. (But that is unfortunately hard in academia. Despite us living in what should be a post knowledge scarcity society, we clearly aren’t.)