I mean, if studios are doing it more and more and have been doing it across a whole generation, it probably is generational change. Games take 5+ years dev time to make so high budgets are a given. If uch a game fails, it is more likely to tank a studio now. I think hes just making an observation. Nothing too shocking about that.
What Im observing though is more and more indies filling the void with smaller and cheaper games due to easy access to digital distribution. Not exactly a new take as its been hapening for over 15 years now. Interestingly, Epic seems to not take the same stance as Steam does in this space. Where steam gives pretty much any shovelware the same chances, Epic wants to be super picky about these low budget titles. Where is Epic’s Balatro?
If Tim is so focused on publishing/distributing these overblown budgeted games, Epic will miss out on the secondary gaming market where actual fun games truly live. Imo, the generational change is actually indie titles becoming the norm and AAA taking a step back.
From what I gather, you want specifics in an initiative. You are getting ahead of yourself. What this initiative signals is the need for change and legislation in video games. If passed, the next step is sitting down with representatives of both consumers and video game producers where specifics are drawn.
You don’t start an initiative with specifics. If you start an initiative that way, you are presenting a one-sided list of demands where the only representation is the consumer. Unless people start dying over shutdown video games tomorrow, this is the only good shot at actually getting some consumer protections in this industry.
If you want change, you will sign this petition. If you don’t, you won’t. It’s as simple as that.