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Joined 2 months ago
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Cake day: May 5th, 2024

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  • X4 is one that I couldn’t figure out. There aren’t a lot of ways to make passive income and the entry barriers to get to participate in anything cool seem extremely high. I’m not grinding quests, in the starter ship, making beans until I can buy a space station for example. $30k quests that only pop up sometimes and 1800 credit profit from trading isn’t even close to good enough for that. I ragequit when I bought an affordable cargo ship, found that I could do NOTHING with it to gain passive income, grinded manual money making methods for another few hours and then got bored of it.

    I expected this to be a spaceship game where I could tell npcs what to do instead of do all the stuff myself. Perhaps it becomes a management game instead of a grind game eventually, but I don’t have the patience to play to that point. Starfield at least has fun gunplay.




  • If you have a way of getting unlimited free ice (unlimited free cold water also works), you can run it through a radiator. Get a radiator of any kind, get a water pump and find a way to run the water in the bucket through the radiator. Put the radiator in front of a fan. As long as there is cold water running through the radiator, it will produce at least some cooling. Just don’t think you can create ice in the same room you’re trying to cool, a fridge generates more heat than the cold it produces. This barely works whenever I have to do it but it is better than nothing and it can make a difference if you just need the room to be a little cooler so you can sleep.

    The entire problem with this is that ice or cold water is a really shit form of cooling and the only thing that’s any better is… Compressor a/c. Peltier plates look good on paper but once you hook them up to a heat transfer system, you’d be surprised how useless 500 watts worth of peltiers are for transferring heat. Swamp coolers only work on the desert. Ammonium nitrate can generate cold when it gets dissolved into water but the only way to make a sustained cooling system out of that involves boiling the water to get the ammonium nitrate back so you can reuse it so fuck that.

    Alternatively, scientists invented some kind of metal that gets cold when you bend it but good luck figuring out how to make that.


  • wrye bash is the closest to a working solution that I’ve found so far.

    I can run the exe via wine. It runs and displays some Skyrim folder stuff but it also runs into file path errors. Some of the file paths contain 2 “/” characters which causes errors and the “Open Folder…” dialog is missing an “OK” button and can’t be used to open or select anything.

    I managed to solve the dependency issues of the python version but then it runs into other errors.

    Both seem like dead ends to me. How did you get yours to work?


  • Plugins.txt gets overwritten each time the game starts. In Starfield you have to download this thing called plugins enabler and then you can add mods to the Plugins.txt file like that.

    What did you do/what mods did you download in order to get the game to load mods based off of Plugins.txt instead of clearing the contents of Plugins.txt on each launch?

    Also, I tried making the file not have write permissions and then I tried making it readonly by everyone except superuser. The game still somehow erased the contents of the file. The game is installed on an ext4 volume.


  • Help me understand why installing mods without a mod manager is such a bad idea. Is the argument that it’s too complicated to possibly keep track of all the files, with their updates and compatibilities you have to pay attention to, which is why it can’t be done? Or can you actually not do it? As in there exists hardcoded measures in place to make it actually impossible to install mods without some kind of hack.

    I’ve heard the argument for using a mod manager so that it’s easier to uninstall stuff but I don’t really care about this. I only want cbbe, alternate start and maybe a lightsaber mod. I fucked with mod managers for hours earlier today and got nowhere. I fail to see how any of that is easier than copy and pasting files. I can keep track of 3 mods worth of files myself.

    I play Starfield without a mod manager. At no point do I ever have to deal with mod managers that don’t work on Linux or programs I know nothing about borking my game files in ways I don’t understand. I don’t install a zillion mods or anything but i never have problems installing Starfield mods and would like to install my Skyrim mods the same way, I’ve been doing it this way, since non special edition Skyrim after all.

    So. Did Bethesda actually put code in their game to make mods not possible to install manually, or are there just config files mod managers are editing to allow mods to get loaded? Because I think it’s the latter. And if I ever find what config files those are, I’m posting it somewhere so that other people that only want to install a couple of mods can do so without fucking with mod managers for hours.





  • Where can I find resources that may lead to figuring out how that stuff works? Where is the Skyrim built in mod loader? Google is no good these days. Every mod loader I’ve tried so far as borked my game to the point it won’t even launch. After trying flatpak loot I actually have to re-download, it borked things real good. Manual installation looks like the only way.

    When manually installing mods, what do I have to do besides putting all the respective folders in the correct location? I think that’s the million dollar question here.



  • I really don’t want to use a mod manager but I guess if no one posts a better fix I’ll do it. The fix to get manually installed mods to work is likely going to be just 1 secret config file change, I just have to figure out what it is.

    Edit: MO2 replaces the executable with an executable that I assume is the ui for MO2 which fails to run on my system. This doesn’t patch out the Plugins.txt getting replaced either. I’m not sure that MO2 helps here. This is Skyrim special edition, not the original release. They made the mod situation shittier like they did in Starfield so not all of the same fixes and workarounds that have been working on Linux for the past decade still work.