![](/static/253f0d9/assets/icons/icon-96x96.png)
![](https://lemmy.ml/pictrs/image/d3d059e3-fa3d-45af-ac93-ac894beba378.png)
It is just another symptom of the system that makes affordable housing rare, not the root issue.
It is just another symptom of the system that makes affordable housing rare, not the root issue.
That honestly does not look very heavy, more on the light, fluffy side of the bread spectrum. I would guess it probably contains more white flour than whole grain.
I think we don’t actually disagree and I was just not precise enough in my original post.
What I described above applies to abilities that are relevant in combat and any other type of encounter that the respective system mechanically treats as a conflict similar to combat. That absolutely does not mean other abilities should not exist, just that they should not be practically usable during an ongoing combat-like short term conflict.
Also: Abilities that are useful in short term combat-like conflicts and abilities that are not should not compete for mechanical resources of any kind, that is never fun.
It was my impression that we are at this point discussing (rp)game design in general, not specifically D&D. If your context was D&D specifically, that explains a lot of the disagreement between us.
I absolutely do want mechanical homogenization. Interesting variants can be handled with flavor without forcing everyone to learn completely new rules for every ability. The existence of generic rule systems (e.g. Savage Worlds) proves I am not alone with that view.
That sounds nice in theory, but actually charging stuff for several rounds while the encounter is already ongoing practically just means one player is doing nothing for most of the encounter. Not ideal.
I was thinking more along the lines of preparation before the actual encounter even starts, e.g. setting up an ambush or the magical equivalent of building a trebuchet during a siege.
Abilities that are too powerful for that should either not exist or require significant preparation
Most abilities should be either “per round/turn” or “per encounter”.
Abilities that are too powerful for that should either not exist or require significant preparation (enough for the opposition to have a chance to discover and interrupt it).
Abilities that fall in the second category should automatically come with a less powerful variant in the first category.
Maybe as a middle ground some player abilities could use the “roll for recharge” mechanic from powerful monster abilities.
Why do you think it would not be worse without the UN?
Do you think this is the only thing the UN does? Or that everything else it does does not matter?
Please don’t insult your kitchen sink like that!
Self-Hosting GitHub is available under the name “GitHub Enterprise”, but there is nothing stopping a smaller company from getting an “Enterprise” license. At my job we are running self-hosted GitHub for less than 50 developers.
Very similar arguments apply for church bells, too.
By joining hands with Activision Blizzard, we hope to achieve our vision of enabling people to connect and play fabulous gambling games anytime, anywhere, and anyhow they like.
(emphasis mine)
So the CEO of Microsoft obviously has no idea about the difference between gaming and gambling. Fair enough, nobody has to care about every possible hobby. But it is a bit wild that they just took that quote and ran with it and nobody said “Hey, is it ok to slightly edit it so it is less obvious you don’t know jack shit about this topic?”.
There’s a pretty small set of bonus action spells
Quickened Spell is a thing.
The obvious answer, especially for anyone who already believes multiple things can be true at the same time:
“Why not both?”
assertion
That’s a really strange way to spell “blatant lie”.
The answer is to reject the predefined white lines and just go straight for the rainbow lolly.
Your comment seems needlessly inflammatory, almost aggressive. I did not vote on it at all, but I would not be surprised if the downvotes you received were mostly because of that and not due to disagreement with your points.
Judging by the title this is most likely just a hit piece on any kind of activism the author does not personally agree with. I will not put effort into bypassing a paywall for something like that.
Sailor Marx