I make games
Why do you even have frameskipping enabled on a snes game? Surely you can emulate it at full speed?
Where I live, they typically only do that for the more total eclipses, like 80+% coverage. It makes sense to me that the dad might have heard about a lower coverage partial eclipse and realized he had exactly the right tool.
This isn’t an article it’s a fucking tweet, gah
Goodbye
Number of employees working on games is in the list at the bottom of the article. 181 as of 2021.
Diablo 1/2
Just yesterday the Supreme Court ruled that presidents are basically immune for ‘official acts’, which people are saying gives the president the power of a king.
That’s funny, we called them push up pops.
Maybe. It doesn’t apply to me. I love shorts, I love my legs.
This is such a trans tweet lol
Where are you getting this information? I see that the Duffer Brothers were still on as producers and writers for season 2.
What I am reading is that they originally intended for the show to be a one-off or an anthology, but once they realized that they had a massive success, one that relied heavily on the likability of the kids, they changed their mind and started working on a sequel. Season 2 sucks because they were never intending on making it, and had a time crunch. With the later seasons though, they’ve known they were going to make them for years, and they had time to write better interconnected stories, so they’ve been improving with season 4 and hopefully 5.
Sorry, that’s almost it but they don’t emulate hundreds or thousands of frames, you’re right in thinking that would be implausible. Basically what happens is retroarch makes a savestate every frame and keeps a running list of the last few. When you press a button, retroarch will load one of those states from a few frames ago, press the same button then, then disable video and re-emulate those “rewound” few frames in fast forward. Then once it’s caught up to the present it re-enable video rendering. The end result is that you see the effect of your input happening the frame after you press it, instead of the normal input delay of 2 or more frames. It’s pretty neat. But yea, this means that they’re only emulating an extra 3-5 frames or so not hundreds, and they only have to do it when you press a button, not all the time.