I left the pc gaming scene about 20 years ago and only came bacj this year. I found my steam credentials from when they were initially seeking players and revived my account (I closed my email on the account back in 2009, so i couldn’t recover).
I’ve mostly been playing vSkyrim, BG 3, and a few emulated Zelda games. I finally ordered a new gaming laptop because Cyberpunk 2077 is hard to rrad on the Deck, even on a 50" tv on hi-res.
All that is just so you all know where I’m coming from, i am both a newb and a veteran!
From a business standpoint, looking ant it form the non-gaming financial point of view, the move to online-only makes very compelling sense.
It fully implements the licensing model, gives them total control over the property, enables them to generate reports that accurately identify trndsvin user populations, pinpoint steady revenue figures, and they can kill the game as soon as it isn’t valuable to them anymore, and they don’t have to worry about losing revenue from sharing, passing the copy to an otherwise paying customer for free, or a significant pirtiin of piracy loss.
Itvis the end state of the “we are mearly licensing it to you until such time as we decide ee want it back” model.
It sucks, and if i can know it is online only before buying, i will pass. All of us should. Revenue is king to them, and if they lose even a little, they will try something else.
That only blocks for the browser. What about your apps? I never see add banners or popups in apps as i use adaway. Further, I can customize with well maintained blocklists that include other categories like malware and harvesting sites.