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Joined 2 years ago
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Cake day: June 23rd, 2023

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  • Earnest question, how is this actually legally viable?

    Obviously the decompilation is open source, but those are usually distributed without assets, in some kind of builder that requires a copy of the game. And clearly the original game isn’t open source, or else this decompilation wouldn’t need to exist.

    So… has the game been released free to the public without the source code? Has Lego or the original developer blessed this project? Or is the game just… in legal limbo or something where they feel comfortable taking the risk?


  • Yeah, HDR is one of my main hangups as well. Very interested in moving my living room gaming PC over (the only place I deal with Windows), but I need a lot of things to just work with little to no hassle, and also no hit to performance. I didn’t build a very expensive PC for a compromised experience, as much as Windows is regularly a massive PITA.


  • Hazzard@lemm.eetoADHD memes@lemmy.dbzer0.comHow quick you filling it?
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    5 months ago

    This is uh… one of the worst examples of “internet horoscope” I’ve ever read lol. I’ve been diagnosed, am currently unmedicated, and resonate with… practically none of this.

    And one of them is literally “explaining things with metaphors”. That’s one of the most generic things I’ve heard in my life lol.


  • Hazzard@lemm.eetotumblr@lemmy.worldCovid was a trip
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    5 months ago

    Not nearly the same, but I had a similarly odd experience in that I worked from home for years prior to Covid. For a while, the biggest change for me was that suddenly my coworkers were scheduling “beers over zoom” and other such oddities to not go crazy over… my daily routine.

    First time I’d spoken to many of them since going remote and moving away. Was kinda grateful when they all seemed to get bored of that and returned to leaving me alone lol.

    Since then, I’ve switched to a different job, where the whole team is generally remote, and have much better relationships with my coworkers, which is nice.



  • I think a lot is being made of this headline, honestly. Indiana Jones did the same thing using the same engine… and runs well on a broad variety of hardware, including AMD cards with no dedicated RT accelerators. And that’s not an experience designed with high framerate competitive action in mind.

    I also literally booted Doom Eternal for the first time in a while today, enabled raytracing, and played at 120FPS with 4K native on a 7900XTX, all settings on High. Id knows how to frigging optimize a title, and you can bet their raytracing implementation will be substantially better optimized than the RT we’re used to seeing. So long as you don’t run it with Path Tracing (a future forward feature, like Crysis back in the day), I fully expect you’ll still be able to get high framerates and incredible visuals.

    Wait for the Digital Foundry tests before buying if you’re uncertain, absolutely, but I really don’t see any reason to be concerned with the way idTech 8 has been shaping up.


  • Exactly. Consoles exist as a super low barrier to entry, value play for casual gaming. If you just want to have something on your living room tv, a console instantly achieves that, with no debugging or technical know-how required whatsoever.

    I switched from a Series X to a living room gaming PC last year and absolutely adore it, but I’m also willing to spend hours tinkering with emulators, playnite, settings, etc. I actually enjoy messing with it, so this is way better for me, but I’m absolutely aware that it’s been a massive amount of fiddling to get my experience this clean and integrated, and I’ll never manage something like Quick Resume.

    If you want it to “just work” absolutely go with a console. If you like to tinker, are bothered by nitpicky details, play a lot and need to cut costs, or just really care about features like higher refresh rates, and aren’t put off by a lot of settings and performance testing, then 100% go for a PC.



  • Drives me crazy how many churches still manage to conclude that drinking is an outright sin. Like… forget the conversations we can have about the particulars of drunkenness versus drinking basically everywhere it’s mentioned, how did we ever get past Jesus turning water into wine to believe this was a sin in the first place?

    You have to jump through so many hoops of ignoring the obvious in scripture to even begin to argue for it, and yet it’s a widespread belief.


  • I’m no patent lawyer, but every graphic in that patent describes a 540p image being upscaled to a 1080p image. No mentions of a 2160p image, although I didn’t read the full text.

    I suspect this feature is more intended to allow games like The Witcher 3 or Wolfenstein that output a really low resolution to present a better image.

    Although, having tinkered with FSR3, I’m generally not impressed with AI upscaling at low source resolutions. I’ve heard DLSS does better in those conditions, but even at 1080p->4k there’s noticeable artifacts and temporal instability. I much prefer it at 1440p->4k. So I’m somewhat unsure how much I’d even want 1080p->4k, although I’d certainly try it and see, and I kinda think I don’t want 540p->1080p.




  • I’m assuming you’re looking for a basic answer from Christianity. In that case, the TL;DR is that Humans are created in God’s image. We’re endowed with God’s emotions, not the other way around, and emotions aren’t necessarily bad, they’re just corrupted in us by sin.

    God experiences all kinds of emotions in the Bible, he is “jealous” for us, he’s also depicted as sad or angry in many cases. Even Jesus, a “perfect man without sin” feels anger and flips the tables of a synagogue when he sees people turning that religious practice into a corrupt business.

    So a religious answer to “shouldn’t God be beyond human emotions?” would be that emotions aren’t inherently bad. We should be angered by injustice, for example. Emotions can be bad, if you let them control you and fly into a rage for selfish reasons, for example, but they don’t have to be bad.


  • Hazzard@lemm.eetoMicroblog Memes@lemmy.worldCriteria
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    7 months ago

    It’s not lying as much as it’s advertising. If they’re asking about your greatest weakness, tell them. Just don’t neglect to mention how you mitigate that weakness too, and are improving. Don’t let your answer end on “I’m a disorganized mess”, end it on “so in the last year, I’ve started building and using checklists and it’s been really effective”.

    In the same way, be up front if they ask about the criteria you don’t meet. But consider your entire answer, again, you can say something like “I actually haven’t worked in that language before, but I’ve done lots of work in Python and Java, so I’m confident I can pick it up quickly as needed”. If they don’t ask, then it probably wasn’t really that important of a criteria to them, so you shouldn’t waste your interview time talking about it either.

    Don’t volunteer all your worst traits, you only have an hour, so focus on describing your strengths as often as you can. Nobody expects to completely understand you as a person in one hour, they’re specifically asking you to come in and advertise yourself. Instead, read between the lines in the listing (I.E. Things mentioned in the job description or title are likely more important than something in a single bullet point. Look for repetition, or how much they talk about each requirement.). Figure out what the “customer” wants that you’re good at, and ensure you emphasize it, repeatedly. Define clear takeaways and make sure they know what you’re offering, and will actually remember it too.

    And practice your answers to many questions. Come up with your best anecdotes for “a time you resolved a conflict with a coworker” and all that nonsense in advance, so that you can confidently segue into those stories that best emphasize your takeaways when asked. Do some research on the company to come up with a good answer to questions like “why do you want to work here?”. The answer doesn’t have to be your top priority, which is obviously “a paycheque”, but just append an unsaid “instead of somewhere else” and answer honestly, because people are good at detecting insincerity. You likely haven’t applied to every company on earth, so tell them why you chose them.

    Lastly, like an advertiser, don’t be afraid to segue from other questions into your prepared answers. “Yeah, I’ve always loved X, that’s why I wanted to work here actually, I’d heard a bit about how you were getting involved with X, but with this interesting twist, and thought that sounded like something I’d really enjoy working on”. The interview questions are designed to get you talking about yourself, it’s not a survey where the strict questions are all that matter, and you can simply joke about it if the question comes up later.



  • True, the more I look, the more details I see that were redrawn, that just happened to be the one that jumped at me first, due to the obvious shift in speed lines. It’s more than just a colouring, it’s almost a full reinterpretation.

    The downward arc does have a certain energy to it, so I can see the appeal.



  • Hazzard@lemm.eetoComic Strips@lemmy.worldNew TV
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    7 months ago

    Perfect answer. For most people, no. I actually did make the jump to a 4k TV and sit close enough to it that I can visibly see the difference. About 8 feet from a 65" TV, still barely in the “Ultra HD Worth It” category.

    It truly is ridiculously large for the space, everyone who visits us comments on it. My wife likes to joke when we watch Make Some Noise that the people are “life size”. If you don’t have a small living room and aren’t planning at least a 65" or larger TV, than it’s almost certainly not worthwhile.

    Crazy to me that most AAA console games push 4k as the standard at the expense of 60FPS, given these realities.


  • Hazzard@lemm.eetoMicroblog Memes@lemmy.worldMasochism
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    7 months ago

    Fair point! I actually love this suggestion, rethinking more ways to make the game easier without breaking the core experience.

    I don’t think From Soft is totally languishing in this department, the games include an increasing amount of ways to make the game easier, such as Elden Ring introducing summons, an open world you can tackle in any order (although this falls off post-Morgott, as does the game overall imo).

    But you’re right, I’d love to see them potentially dabble with things like dynamic difficulty to create something that simultaneously better challenges experienced veterans and eases the ride for newer players. Or at least something to keep bosses you missed in the open world format somewhat interesting when you find them later. I don’t think they’re done iterating here, and I expect them to continue to improve at accommodating more players, without violating their other design goals.

    I also agree there’s some worrying trends in the design, as From Soft struggles to find ways to challenge their most diehard fans. Malenia’s waterfowl dance, for example, which requires odd specific movement to dodge that’s impractical to learn organically. Or her moves where she simply cannot be staggered, breaking expectations in a confusing way. In general as well, the games have trended towards being faster and requiring more “reactionary” play, and I do miss the more methodical combat of DS1, when the game was much less twitchy and more about carefully planning your moves.

    I’m not sure I agree that From Soft has stopped being experimental though, Sekiro was a complete departure right before Elden Ring, as was returning to Armored Core for the first time in a decade right after. Elden Ring also dabbles in an interesting blend of mechanics. Transitioning to an Open World is a massive and obvious one, but I’m also happy to see powerstancing back, interesting new weapon arts, the physick flask is a great new system, horseback combat on Torrent, and stuff like charged attacks and posture similar to Sekiro. Not perfect, by any means, I actually find the balancing of this wealth of mechanics and build options to be pretty shaky, but it’s far from a boring +1 iteration that doesn’t try anything.


  • Hazzard@lemm.eetoMicroblog Memes@lemmy.worldMasochism
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    7 months ago

    Let’s clarify a little bit here, because I actually am curious. How much easier would you actually want the game to be? Howlongtobeat puts Sekiro’s main story at 30 hours. Asking a friend who’s very experienced at Sekiro and has played it dozens of times, he takes ~10 hours to beat it on a replay. So even if the game was dead easy, and had nothing to teach you, and you had no reason to explore or look around, you’d only save a maximum of 2/3rds of that time. More realistically, it would probably take 15 hours to complete if we factor in the exploration, even if the game was straightforward enough that you could kill each boss in only a few attempts.

    So what would you have liked this easy mode to look like, in order to save you that time? And what value would you have gotten from that, in what amount of time, compared to setting aside 30 hours, or watching someone else play it?