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I’m just sort of guessing that this relates to some Win11 needless UI shenanigan.
I’m just sort of guessing that this relates to some Win11 needless UI shenanigan.
Come on, man! Ain’t nobody that cyber.
I am perfectly happy to have one less thing to worry about, don’t get me wrong.
So… what the heck happened there?
A fair point, but I do want to highlight that we’ve had plenty of companies like Bethesda releasing crap like Starfield, using tactics that specifically turned on their artist employees, and then scratching their heads on why it didn’t sell as well as Skyrim or Doom. I’m also seeing a lot of C-class laziness here.
Maybe they could consider just, you know, not releasing things that suck so bad.
We do tend to create the very instruments of our own destruction, don’t we.
Mint is remarkably stable. They even seem to put a barrier up against Canonical’s questionable decisions.
That distro needs more funding and more shout-outs.
Yeah, but I figured he at least took into account that his fans need to be alive as of voting time.
“FREEZE for me!!!”
On this I must respectfully disagree.
HDR monitors have been standardized more poorly than Bluetooth was, so I could kind of see this sort of producer interference coming. It didn’t help that the average user doesn’t even understand what that means.
Most modern hardware works out of the box on Linux, and often runs a stripped down kernel as its own firmware.
Seriously who the fuck cares about a caucus victory in the state of Iowa.
Thanks Lemmy. I just had to wiki to double-verify that Keanu Reeves is not dead.
Thank God.
Christ, someone needs to block it.
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WE DON’T TALK ABOUT WINDOWS 11!
Ever since Valve started kicking it for Wine/Proton, gaming has been a cinch.
I understand the HDR thing dealt with the standards for it being absolute undecided mess; but it’s looking like we’ll have support cranked out before the end of 2024. Here’s hoping, I do all my multimedia stuff on KDE.
Must be a by-distro thing. On KUbuntu and Pop! I’ve never had any issues with Nvidia, though I know that they’re a pain in the ass to work with.
Signal 11 is a segmentation fault on Linux systems. It means your program (Godot) is trying to access memory that doesn’t belong to it. If it showed up in Dev6, it would most certainly help to file a formal bug report.
That may also help you narrow the issue down on your end, but this is part of why you never want to risk using a dev build on a real project. They just aren’t done yet.