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Cake day: July 1st, 2023

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  • It’s not about the size of the number, it’s about presenting information in a way that the average reader can understand. The best way to do that is to present it in the way that they’re accustomed to and I don’t think I’ve ever seen scientific notation used to refer to a sum of money.

    It’s great that you and I understand scientific notation, but it’s worthlesss when you’re trying to get the average person to understand what you’re writing if they don’t know it themselves.

    To make myself clear, I’m not saying that scientific notation isn’t useful, I’m just saying that most people don’t understand it.

    For extra credit, 74,500,000,000,000,000 aka seventy four quintillion, five hundred quadrillion.







  • XIIIesq@lemmy.worldtoGaming@lemmy.worldThank me later
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    9 days ago

    Some people believe the Sega Dreamcast was a superior console but that it failed to appeal to the mass market because the Playstation and the xBox also had the ability to play DVDs.

    At the time DVD players were very popular and a standalone unit could cost in the ballpark of £100, so the ability to get a 2in1 unit that played games and DVDs was very attractive.








  • There were brilliant games from the 80’s, 90’s and early 2000’s that ran on comparatively primitive machines. A decent phone today can very easily emulate a Gameboy an N64 or even a Playstation 1 or Xbox.

    I understand that many people think good graphics = good game and vice versa but I think an interesting story, novel puzzles or original concepts are so much more important than how real a game looks. High-end computing power is simply not required to make a great game.

    I agree with other people in the thread, people just don’t want to pay £40, £50, £60+ for a mobile game, they want it for free and then complain when the games are a grind unless they pay all the micro transactions. Good games won’t come unless people are willing to pay for them.