One of the most influential emulators of all time began as a simple project in 1997.This is the story of ZSNES, the groundbreaking Super Nintendo emulator th...
Back in the day, I tended to find games that worked well in one but not the other. For example, in the apocalyptic future sections of Chrono Trigger, one of them would have a horrible screeching sound for the wind on the overworld. The other had good sound, but would only render the clouds without the other layers. Horrible screeching sound wins on being technically playable. (I don’t remember which one was which.)
It took a while for either one to have good coverage without too many caveats. These days, a lot of the accuracy misses in emulators are things like “beams in Donkey Kong get drawn in a different order over the course of a couple frames when the level loads up”. That was an actual issue that showed Billy Mitchell’s world record score was a cheat using a specific version of MAME, and even that is from many years ago.
The other had good sound, but would only render the clouds without the other layers
I remember this. I think this was ZSNES. I think it was just that the cloud layer was opaque, and you could turn just that one layer off with the number keys, and then it would work fine. Just no transparent cloud overlay.
Back in the day, I tended to find games that worked well in one but not the other. For example, in the apocalyptic future sections of Chrono Trigger, one of them would have a horrible screeching sound for the wind on the overworld. The other had good sound, but would only render the clouds without the other layers. Horrible screeching sound wins on being technically playable. (I don’t remember which one was which.)
It took a while for either one to have good coverage without too many caveats. These days, a lot of the accuracy misses in emulators are things like “beams in Donkey Kong get drawn in a different order over the course of a couple frames when the level loads up”. That was an actual issue that showed Billy Mitchell’s world record score was a cheat using a specific version of MAME, and even that is from many years ago.
I remember this. I think this was ZSNES. I think it was just that the cloud layer was opaque, and you could turn just that one layer off with the number keys, and then it would work fine. Just no transparent cloud overlay.