The game is coming out in a few days, show of hands who is excited to play it right as it comes out, even if game performance is reportedly sluggish?

Moreover, what new feature in C:S2 are you most excited about?

  • max@feddit.nl
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    11 months ago

    Excited, really excited. But also quite scared of how it will turn out. I was also really excited for Kerbal Space Program 2, and while they’re getting around to improving it, it was a ridiculous call by the publisher to release it in the state it was in. Fingers crossed for C:S2

    • Rentlar@lemmy.caOP
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      11 months ago

      Well I’ve been happy about hearing what to expect from this game, and they pretty much appear to deliver what they promised. Judging from reviews it sounds like the game is feature complete but very unoptimized. Yes performance a major issue, game breaking for many, but this will be fixed in time. If you’re getting it try City Planner Plays’ recommended settings from his benchmarking video around 17 minutes. Most importantly turn off Vsync.

  • jet@hackertalks.com
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    11 months ago

    The thing Im most interested in is the traffic agency, how organic the traffic acts in the city. I guess I like the game more as a traffic simulator, then as a city simulator.

    • Rentlar@lemmy.caOP
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      11 months ago

      Hahaha the game is worth the C$60 I paid if the citizens don’t try to crowd one lane over the entire length of a highway.

      • jet@hackertalks.com
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        11 months ago

        Is that actually fixed? All I could find was somebody talking about the traffic AI and that it occasionally recalculates its route. But is it second by second, is it only when traffic is stopped? Like these are the important traffic effects I want to know about.

        I don’t want to have a six-lane highway, with only a single lane being used.

        • Cethin@lemmy.zip
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          11 months ago

          I’ve watched a lot of the game so far. Yeah, it’s pretty much fixed. I think there more agents now than the first game, but traffic is significantly better. It’s almost a non-issue it seems if you’re somewhat reasonable with road designs.

  • bighi@lemmy.world
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    11 months ago

    I was super excited. For the last two year i was always checking if there was news of a CS2. When they announced it I called my wife. I scheduled my vacation to start on the game’s release date.

    And then the performance news got out. I cancelled my preorder and bought Baldur’s Gate 3 instead.

    • Rentlar@lemmy.caOP
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      11 months ago

      Your position is understandable, even if your story sounds a little exaggerated to me.

  • acceptable_pumpkin@lemmy.world
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    11 months ago

    I’m personally excited, but I am tired of all the doom and gloom talk. Performance will improve, and the mod changes may actually integrate better than steam. We’ll have to wait and see for sure, but I have more faith in CO than, say Blizzard or EA.

    • Rentlar@lemmy.caOP
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      11 months ago

      City Planner Plays did a benchmarking video he recommended:

      • Turn off Vsync to avoid the worst stuttering
      • Disable Dynamic resolution to have things look not terrible at low settings for a minimal performance improvement
      • Turn off fog, volumetrics and depth of field
      • Turn LoD to low

      and the game should at least run without major stuttering even at 50k population, and generally 30k to 100k would only be about a 15-20% difference in framerate apparently. So for my PC with a 6GB card I should at least be able to run this game until I get a big city.

  • Etterra@lemmy.world
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    11 months ago

    I’m holding it for a huge sale. It’s a Paradox game, so we’ll have to see how much of what should be included content gets locked up as DLC.

  • Ciryamo@feddit.de
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    11 months ago

    Gonna try it on Gamepass, keep playing modded CS1 and get it on Steam in a year or two when there’s more content and it’s on sale.

    • Rentlar@lemmy.caOP
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      11 months ago

      This makes a good case for Gamepass for those who want to just try it out, and also for cloud streaming for those who don’t have access to mid-tier gaming computers or better. (As much as I am against getting either subscription for myself)

      • Rob Bos@lemmy.ca
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        11 months ago

        Cool. Out of context, I was thinking it could be confused with Counterstrike 2.

        • Irina@beehaw.org
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          11 months ago

          To solve confusion, Counter-Strike will be referred to as C-S2, and Cities Skylines will be C:S2. Any other games with an acronym CS2 will have to pick another punctuation mark, such as C/S2.

  • PrivateNoob@sopuli.xyz
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    11 months ago

    I’m pretty excited but I’m really disappointed that bike lanes aren’t in the base game tho.

    • Rentlar@lemmy.caOP
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      11 months ago

      That’s fair, people are going to have to wait to make their own Rotterdam.

  • Microw@lemm.ee
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    11 months ago

    I’ve been watching some youtube videos ever since the embargo fell, which means that they can try everything and say everything they want. It looks like a great game, but no idea how well it will run on my PC.

  • TehBamski@lemmy.world
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    11 months ago

    I’m expecting to have to wait up to 4 months before the game is optimized. As others in the comment section have mentioned, System Requirements are quite high. Off the Steam game page: “Recommended: Processor: Intel® Core™ i5-12600K | AMD® Ryzen™ 7 5800X – Graphics: Nvidia® GeForce™ RTX 3080 (10 GB) | AMD® Radeon™ RX 6800 XT (16 GB)”

    I have a GTX 3060 and Ryzen 5 5600, but even I am worried that it’s not going to run well at medium settings across the board. The biggest leading cause of concern is how much more area there is to build on. That just means that there will be more to render. Time will tell in the end.

    Now I don’t think I’m alone in feeling this way, but I feel like in this industry release environment of AA and AAA games. I’m expecting to be a bit disappointed with what we get at launch. Even after day 1 patch. I hope I’m wrong of course. But I’m just trying to manage my expectations.

  • bestusername@aussie.zone
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    11 months ago

    Excited, but I’m patient, I don’t like paying good money to a beta tester and it’ll also take some time for the Workshop mod library to grow.

    I’ll probably wait for a sale.

    • Rentlar@lemmy.caOP
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      11 months ago

      Absolutely. On one hand I understand people who say they are disappointed about a visually poor performing game release like a lot of AAA games, but on the other I’m pretty sure announcing a year’s delay will ruin people’s expectations further for other things they wanted to be added to make up for the extra year’s time. CO will keep on working to optimize performance and add DLC, they have shown to listen to community feedback to guide their improvements to the game. If you are expecting a fully mature and polished game experience, waiting a year or two may be the play.

  • safesyrup@feddit.ch
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    11 months ago

    Excited, yeah. But i‘m really not expecting much since the performance is supposed to be pretty bad. Alls speculation though, we‘ll see on release day.

  • Miclux@lemmings.world
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    11 months ago

    Couldn’t be less exited. Lack of improvements in all categories. Shit textures and graphics, missing dlcs of CS1, shit nodding support…aaaaand shit performance.

    Why would I?!

    • Rentlar@lemmy.caOP
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      11 months ago

      I’m not saying your criticisms aren’t valid, but CS:1 has 8.5 years of development and improvenent behind it, which you can keep playing if you think you will like that more than the release day state of the sequel.

      The graphics are much less cartoony, the scale of items appear to be significantly improved, stuff that was tacked on like Industries in CS:1 will become one integrated system, modding support is coming and will also have partial console support. Performance sucks, but will improve over time and at least somewhat by console release date.

    • Irina@beehaw.org
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      11 months ago

      Lack of Improvements

      The road tools alone are enough for me.

      sh*t textures and graphics

      Were we playing the same CS1?

      sh*t modding support

      It’s hard to make a call on that until it’s released, but what we’ve seen looks a lot better, including mod support for other PC storefronts and community-made assets planned for console. Plus, half the mods I’d need for CS1 are integrated, un-needed, or replaced in CS2. Some modders have access to the game already and are saying positive things.

      Performance, though… yeah. I can’t play this game yet.