nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoStarfield's lead quest designer leaves Bethesda to join other RPG veterans making a new open-world gamewww.gamesradar.comexternal-linkmessage-square57fedilinkarrow-up1253arrow-down115cross-posted to: [email protected]
arrow-up1238arrow-down1external-linkStarfield's lead quest designer leaves Bethesda to join other RPG veterans making a new open-world gamewww.gamesradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square57fedilinkcross-posted to: [email protected]
minus-squareBluescluestoothpaste@sh.itjust.workslinkfedilinkEnglisharrow-up2·1 year agoI guess the instructions of a quest are just the tip of the iceberg. The goal of mario was just to go right all the way. The real design was the obstacles in the way.
I guess the instructions of a quest are just the tip of the iceberg. The goal of mario was just to go right all the way. The real design was the obstacles in the way.