• Eiri@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    1 month ago

    Isn’t the new device based on Nvidia Ampere?

    I don’t really know how it’s going to turn out but I’m somewhat optimistic.

    • RightHandOfIkaros@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      arrow-down
      1
      ·
      1 month ago

      No idea. But going by the trend of Nintendo, the Wii, WiiU, and Switch were all released so underpowered that they were basically releasing a console that could only compete with the previous generation.

      • Eiri@lemmy.world
        link
        fedilink
        English
        arrow-up
        10
        arrow-down
        1
        ·
        edit-2
        1 month ago

        These days Nintendo doesn’t really try to compete on performance. The Wii, for instance, was unapologetically what it was. You played relatively low-poly, low-res, low-texture games on it, but you played them, because they were fun and imaginative.

        That’s their main thing. Performance comes, like, 4th.

        However, this time, they got burned on their own games. Zelda Tears of the Kingdom had pretty obvious performance issues that even the normiest of normies could notice, for instance. And my memory is short but I think that wasn’t the only first-party game where performance was a challenge.

        I think this time they’ll care about performance more than last time. It’s not like they’ve never done it. The really old consoles from the 20th century were competitive on performance, right?

        • RightHandOfIkaros@lemmy.world
          link
          fedilink
          English
          arrow-up
          7
          ·
          1 month ago

          Nintendo wasn’t always like that though. They only became that way because the Wii printed money, and they have been chasing that success by just trying to repeat it.

          Hyrule Warriors Age of Calamity in multiplayer had an atrocious framerate.