• Cereal Nommer@ttrpg.networkOP
    link
    fedilink
    English
    arrow-up
    19
    ·
    8 months ago

    You can make it permanent if you cast it 53 times, and by the time you hit level 15, 500gp for a week of downtime with comfort and security is occasionally worth it. Our druid/cleric regularly casts greater restoration rather than wait for me to prepare remove curse the next morning.

    • SolOrion@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      9
      ·
      8 months ago

      Yeah, fair enough. Casting it enough to make it permanent would be 26,500gp. Which isn’t a tiny amount in a general sense, but by level 15 it shouldn’t be a major amount of gold honestly. I’d be more concerned with finding that many diamonds frankly.

      • Cereal Nommer@ttrpg.networkOP
        link
        fedilink
        English
        arrow-up
        6
        ·
        8 months ago

        Still better than the 50,000 gp construction cost and 400 days for a “Keep or small castle” using Building a Stronghold. Actual time spent on labor amounts to a minute per week for a high enough level wizard.

        • SolOrion@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          2
          ·
          8 months ago

          Ten sessions later and the party has complete control of the diamond market. The Barbarian names their mine after his favorite thing, and that’s how the My Beers Mining Company starts.

          • beebarfbadger@lemmy.world
            link
            fedilink
            arrow-up
            2
            ·
            8 months ago

            One session after that, they find out that the continental cartel has had decades to entrench their position on the market and can and will field all the manpower that dozens of diamond-producing national branches can field in order to regain control of one lost national mining branch. Two sessions later, the alchemist is the one who knocks.