Dear mobile game devs. When I play games like that, I always wonder if it’s the physics engine that’s actually random and produces the result?
Or is the result calculated before the animation happens, and dictates the animation?
I’ve always wondered. I have some notion of programming, but from far back, and I’ve been scratching my head long enough about this.
Thanks in advance.
It could actually depend,
You could derive the result from a pseudorandom value and then call an animation to reflect that result, or you could derive it from building the visual in a game engine and just letting it play same as it would if it was a physical version of the game.
If I had to guess I’d imagine a mobile game might lean towards the RNG option simply because I personally would estimate it would be less of a burden on the hardware, which for mobile gaming can be a big deal.