• Binthinkin@kbin.social
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    1 year ago

    I bet GTA VI will feel like all the others and not be too innovative because why? Their player base is just degenerates. The game design is to fuck each other and the NPCs up while giving you the feeling that you can do anything without taking responsibility.

    I’m not that gamer though. I like complicated thinking while smashing and grabbing. GTA doesn’t have that so I made up my own scenarios (RP before it was a thing with my friends in person typically while drinking) and played my own game when San Andreas was out. IV and V were just nice updates to the same game SA was.

    The stories were bland at best. The missions are bland too. Makes sense how RP got popular because the game itself is just tropes and cliches and stuff we already see IRL. They just capitalized on it. Rockstar isn’t some amazing company they just show you what you already see but in a video game. It’s not creative, it’s just observant and opining.

    RDR2 was a great story but that’s where that game ends. It’s another sandboxed GTA in old west times. Nothing special.

    You can’t choose your destiny. You just sit in a sandbox trapped and stimulated by simple dopamine triggers without puzzles to work the mind and skill. Kind of like real life.

    Overall it’s not a bad series. For what it is it is fun. To act out and be irresponsible in a vidya game is for sure fun. Maybe it’s even a work of art? I would agree. But it’s not something that is really innovative at this juncture. It’s not profitable.

    • bermuda@beehaw.org
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      1 year ago

      “degenerates?” Really? Are you 14 years old? We can use other words that aren’t neo nazi rhetoric, thanks.

      Also:

      GTA doesn’t have that so I made up my own scenarios.

      Congrats. You’re playing a sandbox game how it was meant to be played.

        • bermuda@beehaw.org
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          1 year ago

          I can tell from these 6 words the only game with a semblance of sandbox elements you can think of is Minecraft.

          Since GTA 3.

          GTA is both a narrative series and a sandbox game series but is primarily a sandbox series. In every GTA game you can just do whatever you want once you get past the first 1 or 2 boxed-in missions. I think GTA V is the one that takes the longest to get you going.

        • beefcat@beehaw.org
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          1 year ago

          since Grand Theft Auto. The story missions were always designed to tutorialize the sandbox. They just started getting a lot of attention for being better stories than you usually get from AAA action games, especially in the ‘00s.

    • madkarlsson@beehaw.org
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      1 year ago

      Echoing [email protected]. “Degenerates”? You mean a games series that pushed the boundaries when it was new, truly pushed what open world meant, and that it could be done with large, crowded cities technically as well. Sure if you play them nowadays the might not brush any strokes and feel flat but the GTA series has been defining a game for generations where “everybody” in that generation had played and been fond of. 1-2-3, San Andreas, and vice city and the ilks. There wasnt really any competitors to that when they were released.

      I’m going to guess you are right that it won’t be too innovative. Story wise they have never been innovative, nor pretended to be. They have pushed the boundaries of open world in both engineering and social commentary/satire.

      But calling several generations of gamers who grew up with this “degenerates”. Hard to take you seriously and your attitude can eff right off

      • SenorBolsa@beehaw.org
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        11 months ago

        Also are we just going to ignore the whole thing with GTAV where you had three characters with intertwined stories that you could switch between (mostly) at will? Multiple protagonists has been done, but not really like that, not in such a living breathing manner that they managed to pull off. Rockstar also manages to fill the world with many interesting characters for the story to play with, they manage to take really simple gameplay and make it engaging all the way through.

        They also added the heists which were a pretty good way of adding more meaning to the old school mission structure they continue to use and while ultimately I don’t think it had they impact they wanted it did add some flavor and interest to the gameplay. I’m an absolute fiend for heist films and that was a lot of fun for me.

        These games are characterized by superficial simplicity underlaid with surprising complexity to craft a smooth experience. LA Noire is a prime example of that kind of design where it becomes very obvious how much the game has to run like well oiled gearworks to function at all and have the cases work as narrative. (developed by Team Bondi, but with the help of a lot of the R* studios including North)

        Also they manage to do all this without a second of it feeling like a cynical product, it’s clear the people doing this love the topic of pop culture crime, films, stories, legends and want to take the player along for a fun ride. I don’t know at this point, with everything that happened with GTAO, which mostly feels like a cynical product, if that’s the R* making GTAVI, I sure hope it is though.

      • bermuda@beehaw.org
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        1 year ago

        Agreed. 3, SA, and VC were so successful that when similar original games came out, most people just called them “GTA clones.” Just like with Doom back in the 90s, where any FPS was a Doom clone.