I mean, the tactical battles are fun, but deep into final act, they become prolonged and tiresome to a point I stopped really bothering and instead focus on a story. Especially enemies getting anywhere from 2 to four actions per turn, that is really asinine if you have party where everyone has 1+1 actions.
Kudos to all of you that endure, you are real mvps and enjoy the game
So were you shamed by someone for doing this? Or maybe you’re projecting that you think people would shame you for doing this?
Why is it that gamers who play at lower difficulty levels need to tell people about it in a manner that acts like it’s some sort of “against the grain/unpopular opinion” thinking?
Jurassic park meme:
This guy over here doesn’t want to be challenged by the game’s combat system!
silence
See? Nobody cares.
The irony of this comment being salty af lol
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Games are for entertainment, if you’re entertained then do what you wanna do. I save scum all the time because, no, I don’t wanna blow up because I failed a check on a trapped chest. Godspeed!
You do you, man. Meanwhile my headcanon is that the tadpole gives me time powers while I save scum.
I totally understand. This game is pretty old school when it comes to the difficulty curve, and with the huge number of character options, it’s really easy to end up with a seriously sub-optimal party without knowing.
Also, the difficulty is all over the place early on because the game has no idea where you’re going to go, but the encounters don’t scale. Depending on how you wander around, there are a number of encounters early on that will definitely wipe a first level party, especially if you still only control 2 characters. Bandits in the ruins, I’m looking at you.
If you like tactical play, I would suggest simply starting a new play through after you get some experience. You’ll be surprised how easy this game is once you know what you’re doing.
The best part of DnD is you can play your way and Larian seems to have embraced that. My tabletop group is pretty much pure homebrew at this point and it’s a ton of fun.
Your party has ascended to another plane and are unstoppable! :)
I feel you, I didn’t finish the game because of one of the final fight I need to redo because I changed my mind on something. Just thinking about the 30 NPC that need to play every turns make me not wanting to do it lol.
An option for faster NPC turns/animations would be nice.
It’s desperately needed. I was doing a battle with a metric fuckton of enemies, and I was screaming at the screen because I was so bored waiting to finally get a turn.
I don’t mind turn-based, but I do mind it when waiting for my turn takes so long I start playing a mobile game on my phone to pass the time.
I was doing a battle with a metric fuckton of enemies, and I was screaming at the screen because I was so bored waiting to finally get a turn.
You’ve captured the real tabletop D&D experience!
I’ve been alt-tabbing out to shitpost in-between large groups of enemies. In fact, I’m alt-tabbed out right now.
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How dare you have fun and enjoy something you purchased differently than me?! I’m appalled! Appalled, I tell you!!
I play at the level in which I have fun too.
I mean, ok? I’m playing on baby beginner mode because I don’t know wtf I’m doing and have never played DnD before and I’m terrible at tactical, overhead-style combat. You do you?
As someone who is terrible at turn based CRPGs, I’ve found the explorer mode to be just perfect for me. I hit a skillwall imediately after fort joy in DOS2 on the easiest setting, so I was really pleasantly surprised.
Play however you want but I find your statement on player vs encounter power solely based on actions to be reductive. The power is definitely tilted in the player’s favour this game.
I also don’t know how you get deep into the 3rd act while having most party members only having 1 action and 1 bonus action. By level 9 I usually can do 3 or 4 actions in a turn with most classes.
I wouldn’t mind playing story mode, but I want multiclassing, so normal mode it is.
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No you cannot.
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Change difficulty before levelling up, multiclass, then change difficulty back
Play however you enjoy it. Personally I want a good difficulty increasing mod because even on tactician it’s possible to ignore all the tools at your disposal other than healing potions.
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When you have the power to avoid the challenge then you will not care for the reward, and in this case the reward is the storyline. One week at best and you gonna drop the game.
It’s great that you are so perceptive that you can tell OP’s motivations from across the internet.
Whenever I read a comment like theirs, I read it in the voice of The Simpsons’ ‘Comic Book Guy’.
“Worst… gamer… everrrr”
Last I heard they turned the local cinema into a ball toss arcade where you dont get to see the movie unless you score above 80. /s