Some games have a complicated enough Anti-Cheat that it’d be an absolute pain to get it working with Linux. Honestly, it’s not worth it to gain 3% more players. I’d recommend just running a Windows VM in Linux.
I’ve spent quite some time setting up KVM with GPU passthrough and modifying qemu and my kernel as to circumvent VM detection of anti cheat software. While it worked in principle, overhead from virtualization and reduced core count meant that some resource-heavy games ran extremely poorly (while they would have run just fine without virtualization).
I mean Leagur of Legends works fine on Linux and I never had issues with obvious cheaters. If Riot Games can get it done, then so can everbody else.
(I feel the need to state that ingame runs fine, the client is the worst piece of software I have ever had to run on my machine)
Some games have a complicated enough Anti-Cheat that it’d be an absolute pain to get it working with Linux. Honestly, it’s not worth it to gain 3% more players. I’d recommend just running a Windows VM in Linux.
Some won’t even run in vm
I’ve spent quite some time setting up KVM with GPU passthrough and modifying qemu and my kernel as to circumvent VM detection of anti cheat software. While it worked in principle, overhead from virtualization and reduced core count meant that some resource-heavy games ran extremely poorly (while they would have run just fine without virtualization).
I mean Leagur of Legends works fine on Linux and I never had issues with obvious cheaters. If Riot Games can get it done, then so can everbody else.
(I feel the need to state that ingame runs fine, the client is the worst piece of software I have ever had to run on my machine)