The writer got mad when a goblin shoved Astarion off a cliff. It reminded me of when I had Karlach shove a goblin in lava, then a goblin ran up and shoved HER in the lava. I didn’t get mad; I took it as a learning moment: enemies can shove me back, so move away from the lava.

  • Poggervania@kbin.social
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    1 year ago

    The only thing that I would say is missing from BG3 is a more comprehensive encyclopedia of game and class mechanics a la the Owlcat Pathfinder games. Being able to see all the things a class would get ahead of time would be hella dope and help with character planning.

    • stopthatgirl7@kbin.socialOP
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      1 year ago

      I feel like the game really, really, really needs an “I’ve Never Played D&D” mode - one that actually explains what the terms and such means. It took me forever to figure out what things like “1d6” in weapons meant, and I’m still not completely sure what a “cantrip” exactly is.

      • JJROKCZ@lemmy.world
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        1 year ago

        Cantrips are just spells that don’t use spell slots. No further explanation needed

        • Anafroj@sh.itjust.works
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          1 year ago

          Additionally, it can help to see them as “level 0” spells.

          Here is the full description of them in the Player HandBook:

          A cantrip is a spell that can be cast at will, without using a spell slot and without being prepared in advance. Repeated practice has fixed the spell in the caster’s mind and infused the caster with the magic needed to produce the effect over and over. A cantrip’s spell level is 0.

          It’s true that mechanics in BG3 could be better explained to people who don’t know dnd. Then again, in RPG videogames, mechanics are usually implementation details that no player gets in details. :) At leat this time, there is an opportunity to understand them (the basic rules are free to obtain on dndbeyond.com, btw)

      • Reddit_Is_Trash@reddthat.com
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        1 year ago

        I agree, I made some leveling choices not fully understanding cantrips either.

        Basically, what they are is a spell that doesn’t use your spell slots. So for example, wylls eltrich blast is a cantrip. You can cast it once per turn and it doesn’t cost any resources, just like a regular melee attack or ranged attack, it just uses your attack move that turn.