What about the idea which at first looks pretty cool but end-up at worst not bringing anything to the game at worst being boring to play ?
What about the idea which at first looks pretty cool but end-up at worst not bringing anything to the game at worst being boring to play ?
I’ve found this trope works best when all players know the secret, but the characters don’t. If it’s a cool, interesting secret, everyone can play into it and enjoy the dramatic irony.
I had it work masterfully in a limited game (one shot turned into two sessions) where everyone had a secret agenda. I took inspiration from one of the unknown armies one shots, I think.
I think because everyone has their own secret, and didn’t know the other people had secrets, it worked out great. It easily could’ve failed though.