The Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · 2 years agoIt comes up more often than you'd thinkstartrek.websiteimagemessage-square51linkfedilinkarrow-up1921arrow-down19
arrow-up1912arrow-down1imageIt comes up more often than you'd thinkstartrek.websiteThe Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · 2 years agomessage-square51linkfedilink
minus-squareDroneRights [it/its]@lemm.eelinkfedilinkEnglisharrow-up13arrow-down2·2 years agoDungeons and Dragons is non-euclidian. The length of the hypotenuse is equal to the longer of the two sides. Yes, it’s silly. But that’s RAW
minus-squareFunctionFn@feddit.nllinkfedilinkarrow-up6·2 years agoThat’s only true for movement. For areas of effect, there are templates for each size for square grids that are roughly shaped like real circles.
minus-squareDroneRights [it/its]@lemm.eelinkfedilinkEnglisharrow-up1arrow-down1·2 years agoIt’s also true for spells that target a creature
minus-squarezalgotext@sh.itjust.workslinkfedilinkarrow-up2·2 years agoNah, what would be silly is using Manhattan distance
Dungeons and Dragons is non-euclidian. The length of the hypotenuse is equal to the longer of the two sides. Yes, it’s silly. But that’s RAW
That’s only true for movement. For areas of effect, there are templates for each size for square grids that are roughly shaped like real circles.
It’s also true for spells that target a creature
Nah, what would be silly is using Manhattan distance