• netwren@lemmy.world
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      10 months ago

      Half Life Alyx was sick and demonstrated everything VR could be. I will standby that statement and tolerate the flamers.

      • Zoolander@lemmy.world
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        10 months ago

        Hard agree. That game is what I hope the future of games is like. Meeting Jeff is one of my favorite moments in gaming.

      • Fisch@lemmy.ml
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        10 months ago

        I actually have that in my library because I bought the Index but haven’t played it yet because I wanted to play the first 2 games first. I didn’t play the first game for very long tho because I got stuck at some point early into the game and haven’t felt like continuing yet. You can also really feel the age of that game, controls and that kinda stuff. Not sure if I should just punch through that game or just say fuck it and play Alyx.

        • Epsilion@pawb.social
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          10 months ago

          If by “first game” you mean HL1, you could try playing “Black Mesa” which is a fan remake of the game, in the same engine that powers HL2. It’s not a 1:1 recreation, but it’s close enough (and I feel it improves on some things).

          HL2 is also 3 seperate games (HL2, HL2 Episode 1, HL2 Episode 2), so make sure you have all of those in your library.

          At the very least, I’d suggest playing HL2/EP1/EP2 before Alyx, since those would provide the expected background for Alyx, despite it technically being a prequel-ish thing.

    • RightHandOfIkaros@lemmy.world
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      10 months ago

      Eh, gaming journalism just wants clicks to get ad-revenue. They would write an article about anything. Gabe waking up in the morning is news worthy to them.

    • paultimate14@lemmy.world
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      10 months ago

      I’m looking forward to the ward between factions posting the two quotes in comments sections every time a game gets delayed for the next several decades

  • HiddenLayer5@lemmy.ml
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    10 months ago

    suck is forever

    Why is the consumer just expected to roll over and take it when a game sucks instead of the responsibility being on the publisher to release updates until the game resembles what was originally advertised? Games aren’t on ROM cartridges anymore, you can still improve the game after it’s released.

    Look, No Man’s Sky set the precedent for what you’re supposed to do when your game sucks at launch. And we should expect nothing less from game studios with ten times the person-power and money.

    • Maestro@kbin.social
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      10 months ago

      No Man’s Sky is a great redemption arc, but it would have been better if the game hadn’t sucked at launch

      • Chariotwheel@kbin.social
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        10 months ago

        Yeah, if a product is sold, I expect it to work for the most part. Now, mistakes happen, and not much to do about very obscure things and it’s great if thing can be added afterwards.

        But what I want, and this is apparently wild, is a finished 1.0 product that works as expected.

      • HiddenLayer5@lemmy.ml
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        10 months ago

        Obviously sucking at launch is bad. But it’s inevitable that some games will suffer that fate and as No Man’s Sky showed, that’s no excuse for the game continuing to suck after launch.

      • jonne@infosec.pub
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        10 months ago

        Yeah, if their publisher hadn’t forced them to release in its unfinished state, it would’ve been a lot better.

      • Skullgrid@lemmy.world
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        10 months ago

        I pre ordered no man’s sky, because the people who made fucking Joe Danger said “I’m going to procedurally generate a universe”

        I played it a bit at launch, but the antihype, especially spoilers about the ending made me stop. It’s a bit dense to try to get back into at the moment, but I regret nothing. I paid a modicum so that the guys that made Joe Danger could make a universe, and because me and people like me didn’t demand a refund, they got to do it.

      • slaacaa@lemmy.world
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        10 months ago

        Agree. Also the same with CP77 - I don’t care how much they update and polish that game, I’m not touching it again. It was barely playable on XBOX1X on release. I luckily was able to sell my launch day copy with a small loss, but I’m not trusting them with my money again, after I (and many others) have been misled, and given an unplayable game on consoles.

        I am not an investor to lend money to the company for development, I am a consumer, so I want a working game for my money on Day 1, otherwise I’m shopping elsewhere - as plenty of studios manage to great and polished games (e.g. most PS exclusives).

        • Maestro@kbin.social
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          10 months ago

          I always wait a few years before buying a game. It prevents situations like this and saves aot of money to boot. Not just the game price but also because I don’t need the highest spec pc

      • Zorque@kbin.social
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        10 months ago

        It’s not a redemption arc, it’s a people forgetting it exists except for those who want mediocre resource accumulation simulators.

    • RedWeasel@lemmy.world
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      10 months ago

      CP2077 had a bunch of issues on release as well. Much better now. I feel like they(developers) need to bring in different testers near release. If you have the same testers whom have been testing builds for years it can probably be hard to see the issues with the same clarity.

      Also stop having release dates. Just use vague terms like 2nd half 2024. When you get the release build, anounce a date, like a month later, give your devs a couple weeks off as there will be missed bugs after release. Hard release dates aren’t helping these situations.

      • slaacaa@lemmy.world
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        10 months ago

        It’s not about unknown issues on the dev side, it’s about greed. CDPR wanted to release for Xmas when the large playerbase of the prev gen consoles was still relevant, so they happily pushed marketing and lied to take people’s money, hoping they can pay exec bonuses and fund future development from that.

        Sony had to pull the game from the online store, as it was barely playable. One good question of course why Sony would let it even be there without testing, but of course major companies are trusted to QA themselves, and not release a broken game - luckily this seems to work most of the time.

    • SuperDuper@lemmy.world
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      10 months ago

      Because people will pre-order games to the point that it’s made a healthy profit even before it’s even released. Consumers vote with their wallet and for some reason gamers just constantly choose to show publishers that shoddy, half-assed products are good enough for them.

    • shiveyarbles@beehaw.org
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      10 months ago

      It’s because that’s how capitalism works. If you keep buying stuff from the same source without due diligence, you can’t be surprised when you get stuck with another sucky game.

      The only incentive to spend resources on fixing a game is to preserve reputation for future games.

  • SignorPao@lemmy.world
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    10 months ago

    I mean, Miyamoto said pretty much the same thing long ago. Glad to see Gaben being on the same wavelength.

  • UlyssesT [he/him]@hexbear.net
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    10 months ago

    Counterpoint: Star Citizen.

    I’m not being snarky there. If there are no deadlines and unlimited feature creep, you get Star Citizen. Or rather, you never get Star Citizen except as a janky hyper-monetized pre-alpha.

    • erwan@lemmy.ml
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      10 months ago

      Yes, landing is difficult.

      There is delaying to release a higher quality product and delaying while having features creep… Not the same thing.

  • lobut@lemmy.ca
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    10 months ago

    Makes me think of old school Blizzard. Rest in peace.

    I always thought that Miyamoto quote was real too!

  • Treeniks@lemmy.ml
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    10 months ago

    tbf that’s a lot easier to say when you’re the president of one of the richest companies in the industry. I don’t disagree, but not everybody has the resources to just keep developing forever, and that’s easy to forget too.

  • ManuelC@lemmy.ml
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    10 months ago

    The real question is… Can indie games publishers afford the delay of a game?

    • sudoku@programming.dev
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      10 months ago

      Valve was a completely new company then. They weren’t going indie, but Sierra didn’t pay them for the remake of Half-Life. In the documentary they talk about financing it by creating Half-Life: Day One.

  • echo64@lemmy.world
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    10 months ago

    Game delays are okay, but let’s maybe have a conversation about why valve is incapable of producing the kind of content it used to. Half-life 3 isn’t “delayed”, it’s not happening because of internal reasons.

    • the_tab_key@lemmy.world
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      10 months ago

      Half life 3 had never been announced to be in development. It’s not delayed, late, on-time, or anything else for us except a hope it might eventually come out.