SteamOS 3.5.5 has been released to the Stable channel for Deck with the following changes: Display The default color rendering for Steam Deck LCD has been adjusted to emulate the sRGB color gamut, resulting in a slightly warmer and more vibrant color appearance. Added Settings -> Adjust Display Colors, to tune the display's Color Vibrancy and Color Temperature. The settings can be tuned with a preview of a test image (above), or with your running game.
Anyone know a good video or article breaking down the impact of the color rebalancing?
Had heard a few people on preview talk about how it gets the LCD a lot of the way to the OLED (outside of games that support HDR). Was skeptical and assume a lot is wishful thinking but… dayumn this looks a LOT cleaner after applying 3.5
I’d like to see that too, as there’s definitely an obvious improvement. It might even be an improvement over my own colourmeter correction, although I’ll have to re-measure it with the changes. And this corrects the UI too, not just the games.
I wouldn’t expect it to match the OLED mind you, just because of contrast and a wider colour gamut (and HDR) but it might be enough for some.
One other thing I’d like to see is a decky plugin or some sort of quick settings for the display changes, since you change them on the fly already. It just takes more steps than I’d like.
EDIT: Most likely the OLED will have settings to adjust too, so comparisons might not always be like for like. For accuracy in most games, that would be emulating the sRGB gamut on both displays at 6500k. Of course, it’s all down to taste when actually playing.
Yes I put the slider up the full way and the color pops. I much prefer it now.
If you move the slider all the way up you do lose color gradation, just FYI.
Can you see any difference between the left and center though? I can’t see any difference on the test image, but the colors on the home screen seems more saturated.
I’d love to hear more from people who implemented this.