Earthworm Jim and several Sonic games also had really difficult underwater sections with traumatizing drowning music and timers. They really wanted our generation to stay out of the water, huh?
99% of the time, hard levels were to prevent people from beating the game when they rented it from a video rental store. The publisher wanted to basically “force” people to buy the game.
Years ago when hldj worked on TF2 I had a soundboard I’d play on my main server. Drowining theme is something I’d toss up when I wanted to give people a heart attack
Also, I learned to give up on games from the infamous Atari ET game, which was one of the like 3 games at grandma’s house. Even understanding what’s happening on screen is difficult, let alone figuring out what you’re supposed to do.
I was lucky enough to have the manual for ET lying around. It helps greatly in explaining the game’s bizarre logic (and how to escape the infamous pits). It’s not much weirder than most 2600 games once you read it, provided somebody didn’t throw it out thinking it was useless.
Earthworm Jim and several Sonic games also had really difficult underwater sections with traumatizing drowning music and timers. They really wanted our generation to stay out of the water, huh?
99% of the time, hard levels were to prevent people from beating the game when they rented it from a video rental store. The publisher wanted to basically “force” people to buy the game.
The Sonic drowning music pops in my head randomly during other stressful situations.
It’s like my brain has the worst possible soundtrack.
Years ago when hldj worked on TF2 I had a soundboard I’d play on my main server. Drowining theme is something I’d toss up when I wanted to give people a heart attack
Also, I learned to give up on games from the infamous Atari ET game, which was one of the like 3 games at grandma’s house. Even understanding what’s happening on screen is difficult, let alone figuring out what you’re supposed to do.
I figured it out and it was still a huge disappointment. Only worse game was Journey: Escape.
You guys actually had the ET atari game?! I’ve only heard about it 😁
I was lucky enough to have the manual for ET lying around. It helps greatly in explaining the game’s bizarre logic (and how to escape the infamous pits). It’s not much weirder than most 2600 games once you read it, provided somebody didn’t throw it out thinking it was useless.