- cross-posted to:
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- cross-posted to:
- [email protected]
After approximately 10 months in a release candidacy phase, OpenMW 0.48 has finally been released. A list of changes can be found in the link.
The OpenMW team is proud to announce the release of version 0.48.0 of our open-source engine!
So what does another fruitful year of diligent work bring us this time? The two biggest improvements in this new version of OpenMW are the long-awaited post-processing shader framework and an early version of a brand-new Lua scripting API! Both of these features greatly expand what the engine can deliver in terms of visual fidelity and game logic. As usual, we’ve also solved numerous problems major and minor, particularly pertaining to the newly overhauled magic system and character animations.
A full list of changes can be found in the link to Gitlab.
What is OpenMW?
“OpenMW is a free, open source, and modern engine which re-implements and extends the 2002 Gamebryo engine for the open-world role-playing game The Elder Scrolls III: Morrowind.”
It is an excellent way to play Morrowind on modern systems, and on alternative systems other than MS Windows. It requires the a copy of the original game data from Morrowind, as OpenMW does not include assets or any other game data - it is simply a recreation of the game engine. OpenMW can be found on Flathub for Linux users here. https://flathub.org/apps/org.openmw.OpenMW
Shaders… Yes… Its almost time!
I absolutely love this project, cheers to everyone supporting it!
I have a modified build of this engine on an older version running on my hacked Nintendo Switch, and it is amazing.
That’s awesome. Your comment just sent me back to the good old days of PSP hacking, and to a lesser extent PS Vita hacking. The homebrew on PSP was really special particularly because of the sheer numbers of PSPs sold. I’d love to see an OpenMW Vita version someday :)
Doesn’t this have multiplayer too?
There is a multiplayer fork https://github.com/TES3MP/TES3MP
Thanks! Though I was hopping that it would be merged.
I once spent a few days trying to figure out how to run a modded instance before giving up on it all…
I should try again, especially since I’ve now found the OpenMW compatible mod list…
OK, so official release announcement is out:
https://openmw.org/2023/openmw-0-48-0-released/
No video this time, sorry. But there are videos, showing features.
🫡 Still worth the read as usual.
Wow, cool: I wonder how this runs on Steam Deck. Probably pretty well.
When I last tried it, it runs really well. But I prefer the mouse/keyboard interface to the gamepad one.
ackchyually, OpenMW 0.48 isn’t officially released yet, even though git and the different repositories have all updated.
The official release announcement will probably come within a couple of hours.
Edit: release announcement is out. See www.openmw.org
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They haven’t announced it yet on their webpage. With previous releases, they included the release announcement video in that, so maybe it isn’t ready yet.
But, who knows. It’s just as well possible that no one from the team has the time/motivation to record a video this time around…
I think there will be a video IIRC, but not as nice as they used to be.
Anyway, the release will be official in a few hours. It was just that some people noted that the release package had been built and published and that the repositories were updated…
Cool. Now if I could only find enough time to finish the campaign…
No fetchers allowed
Great news, and a big thanks to the hard working developers! I want to try out the Lua scripting at some point.
Besides the original Morrowind, I’ve also read that both of the major mods, Morrowind Rebirth and Arktwend (which has a special OpenMW port available on NexusMods), can be played using OpenMW.